Difference between revisions of "Lizardmen"
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== Comments == | == Comments == | ||
− | Lizardmen get a psionic spell cost reduction bonus, and a baseline (human) cost for generic spells | + | Lizardmen get a 5% psionic spell cost reduction bonus, and a baseline (human) cost for generic spells. |
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− | To some people, the best feature of liz is their ability to go tua. | + | To some people, the best feature of liz is their ability to go tua or drg. |
[[Category: Creatable Races]] | [[Category: Creatable Races]] |
Revision as of 20:53, 13 November 2008
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Lizard Men are a race of reptilian humanoids that have recently begun to be found more often in human occupied lands. Lizardmen in this realm tend to revere dragons as godlike in nature, and prefer to associate with them when possible. Lizardmen are a little stronger than the typical human and are extremely hardy. They lack sophistication however, and thus are slightly slower than most humans (in wit as well as reflex.) Lizardmen tend to make excellent warriors, and though they are not as accepted as some races, they are respected because of their durability. Lizardmen have retained the ability to swim, though they are not an aquatic race for the most part. They can attack with their tail, and their skin protects them like a strong leather.
- Abbreviation: Liz.
- Racial Size: medium.
- Racial TNL: 1052 XP.
- Well-Suited to Be: psionicists, warriors, black circle initiates, mindbenders, mages, sorcerers.
- Ill-Suited to Be: nothing
Comments
Lizardmen get a 5% psionic spell cost reduction bonus, and a baseline (human) cost for generic spells.
To some people, the best feature of liz is their ability to go tua or drg.