Difference between revisions of "Category:Dark Castle"

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<b>Portal Point:</b> merc cap
 
<b>Portal Point:</b> merc cap
  
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[[Category: Areas]]
 
[[Category: Hero Areas]]
 
[[Category: Hero Areas]]

Revision as of 17:46, 19 November 2005

This area is suitable for low heroes; however, the relatively small number of mobs make it more suitable for duos than large groups.

Portalling merc cap will either take you to outside the castle, or on the second floor (depending on which repopped last). Presuming you ended up outside (the non-sanced one), there will be wandering mercenaries that will flee and assist. The captain has a wield, but he's not too tough. South from the captain will be a paper; that's your ticket to get inside the castle. Give it to the guard south and west to get the key; the door is east. Farther south will take you to Wildwood and out of the area.

Inside the castle you'll find some roaming shadowbeasts: they have a high wimpy and will aggy non-hidden. The east end of the hall carries a passageway up into the tower, and south from the middle of the hall will take you down to the torturers.

The second floor has a hidden door north; going north will take you to the second set of mercs. The mercs in here act just like the ones outside; the sanced one is only more difficult because of sanc. Two north from the entrance has more hidden doors east and west; the sleepy man room is private, but the guards are easy non-assisting exp.

Going to the top of the tower and following the north path will take you to another shadowbeast, and a suit of armor (also an easy mob). Along the way there will be hidden doors east/west with two black aura'd sanced mobs of similar difficulty. Farther north and down will eventually take you to Killl'gher and many mean mobs that will kill you if you wander in by accident.

Back down the tower and in the basement are where the torturers and prisoners are held; travel east and look for hidden north/south doors. The torturers will aggy, and their wields/plague can be a pain in the neck. The prisoners are easy to kill and give very low exp. All the way to the end of the hall is another pair of guards in a hidden room north, and another prisoner behind the locked door east.

Portal Point: merc cap

Subcategories

This category has the following 3 subcategories, out of 3 total.

Pages in category "Dark Castle"

This category contains only the following page.