Difference between revisions of "Category:Gear"
Jump to navigation
Jump to search
m |
m |
||
Line 11: | Line 11: | ||
* There is also a subcategory for [[:Category: Grandfathered Gear |grandfathered gear]]. | * There is also a subcategory for [[:Category: Grandfathered Gear |grandfathered gear]]. | ||
− | See also [[:Category: Objects |Objects]]. | + | See also [[:Category: Objects |Objects]] and [[:Category: Object Types |Object Types]]. |
[[Category: Miscellaneous]] | [[Category: Miscellaneous]] | ||
[[Category: Objects]] | [[Category: Objects]] |
Revision as of 00:02, 14 February 2006
Gear consists of all types of objects except for fountains, furniture, markings, nexuses, and portals.
- There are subcategories for each object type.
- There are subcategories for statistic/level (con, dex, int, str, and wis), hit-point, move-point, and saving-throw gear.
- There is also a subcategory for grandfathered gear.
See also Objects and Object Types.