Difference between revisions of "Gnarled Branch Of Age"
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Go down. From here, there are 4 directions to choose, all of which contain the gear you are looking for - the only difference is in their names. The direction you want to go will depend on your alignment and class. North and south are for good characters. East and west are for evil characters. North and ? are no melee. South and ? are no spell. The first mob holds the key. Unlock the room to get to the gear mob. | Go down. From here, there are 4 directions to choose, all of which contain the gear you are looking for - the only difference is in their names. The direction you want to go will depend on your alignment and class. North and south are for good characters. East and west are for evil characters. North and ? are no melee. South and ? are no spell. The first mob holds the key. Unlock the room to get to the gear mob. | ||
− | [[Category: Gear | + | [[Category: Gear In Transfigured Forest]] |
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[[Category: Standard One-Handed Weapons]] | [[Category: Standard One-Handed Weapons]] | ||
[[Category: Melee Weapons That Crush]] | [[Category: Melee Weapons That Crush]] | ||
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[[Category: Hero Mana Gear]] | [[Category: Hero Mana Gear]] | ||
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Revision as of 17:33, 14 February 2006
Object 'swirl fumes' type weapon, extra flags glow hum magic bless anti-evil.
Weight 7, value 1848, level 52.
Object Quality (100 / 100 hps)
Damage is 17 to 49 (average 33).
Edge condition is like new.
Modifies mana by 100 continuous.
Modifies armor class by -10 continuous.
Modifies damage roll by 3 continuous.
Modifies hit roll by 3 continuous.
Mobs are aggresive, so your best bet is to speedwalk.
Portal to stone trickster
ess, pull bloom
ss es es es ss d
eswun
You are now in a room with A heavily scarred ent. This is a safe room, so regen here if needed.
uss
From this point on, the rooms are private, noquit, and you will not regen.
Go down. From here, there are 4 directions to choose, all of which contain the gear you are looking for - the only difference is in their names. The direction you want to go will depend on your alignment and class. North and south are for good characters. East and west are for evil characters. North and ? are no melee. South and ? are no spell. The first mob holds the key. Unlock the room to get to the gear mob.