Difference between revisions of "Kobolds"

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''"Vermin" is the word most other [[:Category: Races |races]] use to describe the scheming Kobolds, and not just because of their rat-like faces.  Conniving and opportunistic, Kobolds can be surprisingly [[Intelligence |intelligent]], but possess the [[Wisdom |wisdom]] of an anthill; many of them are convinced magic simply does not exist.  Kobolds can only [[Remort |remort]] into [[Goblins |Goblins]], and should only be selected by players who are REALLY looking for a challenge.''
 
''"Vermin" is the word most other [[:Category: Races |races]] use to describe the scheming Kobolds, and not just because of their rat-like faces.  Conniving and opportunistic, Kobolds can be surprisingly [[Intelligence |intelligent]], but possess the [[Wisdom |wisdom]] of an anthill; many of them are convinced magic simply does not exist.  Kobolds can only [[Remort |remort]] into [[Goblins |Goblins]], and should only be selected by players who are REALLY looking for a challenge.''
  
* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]].
+
* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]], [[Goblinish Language |Goblinish]].
  
 
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Greed |Greed]], [[Racial Nosun |Nosun]].
 
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Greed |Greed]], [[Racial Nosun |Nosun]].

Revision as of 17:04, 1 February 2006

Kobold Statistics Tables
Lowmort-Tier Kobold Statistics by Class
  bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 11–18 (21) 10–15 (18) 10–15 (18) 10–15 (18) 10–15 (18)
Int 12–17 (20) 13–20 (23) 12–17 (20) 12–17 (20) 12–17 (20)
Wis 08–13 (16) 08–13 (16) 09–16 (19) 08–13 (16) 08–13 (16)
Dex 13–18 (21) 13–18 (21) 13–18 (21) 14–21 (24) 13–18 (21)
Con 11–16 (19) 11–16 (19) 11–16 (19) 11–16 (19) 12–19 (22)
Hero-Tier Kobold Statistics by Class
  bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 18–23 (26) 15–17 (20) 15–17 (20) 15–17 (20) 15–17 (20)
Int 17–19 (22) 20–25 (28) 17–19 (22) 17–19 (22) 17–19 (22)
Wis 13–15 (18) 13–15 (18) 16–21 (24) 13–15 (18) 13–15 (18)
Dex 18–23 (26) 18–23 (26) 18–23 (26) 21–26 (29) 18–23 (26)
Con 16–18 (21) 16–18 (21) 16–18 (21) 16–18 (21) 19–24 (27)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

"Vermin" is the word most other races use to describe the scheming Kobolds, and not just because of their rat-like faces. Conniving and opportunistic, Kobolds can be surprisingly intelligent, but possess the wisdom of an anthill; many of them are convinced magic simply does not exist. Kobolds can only remort into Goblins, and should only be selected by players who are REALLY looking for a challenge.

  • Well-Suited to Be: nothing.

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