Difference between revisions of "Category:Antharian Arena"

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== Navigation ==
 
== Navigation ==
  
The layout is a square corridor with champions bosses at each of the corners, and a one way exit from the end to the start.
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The layout is a linear path that traces a square with four champion bosses at the corners, and a one way exit from the end to the start (with a few hidden rooms along the way).
  
 
== Adventuring ==
 
== Adventuring ==
  
There are several Champion tough mobs behind locked doors. There are other bosses off the beaten path.
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There are several Champion (tough) mobs behind locked doors, and possibly others off the beaten path. Combined, the bosses load over 100k in gems. One of the Champion rooms is nospell. The Champions appear to be progessively more difficult.
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Many mobs in the area use special abilities such as psi spells and toss/disarm. The gladiators spawn "ghosts" on death who will usually aggie whomever killed them. These drop soul shards that appear to be quest items of some kind ("trash"). There is a hidden latrine with a locked down exit.
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The demon Logomoth carries a spiritlinked throwing weapon called "a demonic blood beetle".
  
 
== Comments ==
 
== Comments ==

Latest revision as of 17:39, 2 March 2021

The Antharian Arena, where nobody knows your name, and nobody wants to. That is, unless you win. Victory brings fame and fortune, or, as often happens, sudden and gruesome death. Only the most bravest and stupid heroes enter the Antharian Arena. Only the lucky leave it.

Level Range: 51-51

Builder: Ginta

This area was part of an area-building contest in 2018.
This area was added in 2019.

Directions

Walking route from Sanctum: 2e, u, n.

Portaling point(s) suggested: none.

Connections

Navigation

The layout is a linear path that traces a square with four champion bosses at the corners, and a one way exit from the end to the start (with a few hidden rooms along the way).

Adventuring

There are several Champion (tough) mobs behind locked doors, and possibly others off the beaten path. Combined, the bosses load over 100k in gems. One of the Champion rooms is nospell. The Champions appear to be progessively more difficult.

Many mobs in the area use special abilities such as psi spells and toss/disarm. The gladiators spawn "ghosts" on death who will usually aggie whomever killed them. These drop soul shards that appear to be quest items of some kind ("trash"). There is a hidden latrine with a locked down exit.

The demon Logomoth carries a spiritlinked throwing weapon called "a demonic blood beetle".

Comments

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Subcategories

This category has only the following subcategory.