Difference between revisions of "Racial Archery Modifier"
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'''Every race''' has a racial archery modifier associated with it. This number is factored in to all damage dealt with a bow, crossbow, sling or other ranged weapon, and does not do anything else (with the possible exception of throwing weapons, but this requires testing). Because we can't be sure exactly what the number is, we have simply assigned each race a rating of '''-1''' to '''3''', with '''-1''' being a penalty to physical damage, '''0''' meaning "no modifier", and '''3''' being the best modifier possible. Please note that these are necessarily simplified, as archery includes three numbers (damage, accuracy, critical) and it is not known whether racial archery modifiers affect each to an equal degree. | '''Every race''' has a racial archery modifier associated with it. This number is factored in to all damage dealt with a bow, crossbow, sling or other ranged weapon, and does not do anything else (with the possible exception of throwing weapons, but this requires testing). Because we can't be sure exactly what the number is, we have simply assigned each race a rating of '''-1''' to '''3''', with '''-1''' being a penalty to physical damage, '''0''' meaning "no modifier", and '''3''' being the best modifier possible. Please note that these are necessarily simplified, as archery includes three numbers (damage, accuracy, critical) and it is not known whether racial archery modifiers affect each to an equal degree. | ||
+ | |||
+ | There is also a separate [[Racial_Damage_Modifier |melee damage modifier]] for each race. | ||
Please note that all of this information is from memory and may not be completely accurate. Extensive testing has not been done, but archers are well-known so this should be pretty close to correct. Racial combinations that have never been created (eg. gol arc) have been tested via miraar. Ents are a special case: they have a 100% miss rate. | Please note that all of this information is from memory and may not be completely accurate. Extensive testing has not been done, but archers are well-known so this should be pretty close to correct. Racial combinations that have never been created (eg. gol arc) have been tested via miraar. Ents are a special case: they have a 100% miss rate. | ||
− | The scale here is only approximate; but a few races can be ranked relatively. Drow have a (very slightly) lower | + | The scale here is only approximate; but a few races can be ranked relatively. Drow have a (very slightly) lower archery modifier than elves. Tuataurs have a modifier somewhat lower than drow. |
{| border="2" cellpadding="2" cellspacing="0" align="center" | {| border="2" cellpadding="2" cellspacing="0" align="center" | ||
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| style="background-color:#efefef;" | [[Halfling]] | | style="background-color:#efefef;" | [[Halfling]] | ||
| <span style="display:none">2</span>S | | <span style="display:none">2</span>S | ||
− | | | + | | 0 |
|- align="center" | |- align="center" | ||
| style="background-color:#efefef;" | [[Half-Elf]] | | style="background-color:#efefef;" | [[Half-Elf]] | ||
Line 115: | Line 117: | ||
| style="background-color:#efefef;" | [[Kzinti]] | | style="background-color:#efefef;" | [[Kzinti]] | ||
| <span style="display:none">3</span>M | | <span style="display:none">3</span>M | ||
− | | | + | | 0 |
|- align="center" | |- align="center" | ||
| style="background-color:#efefef;" | [[Lizardmen]] | | style="background-color:#efefef;" | [[Lizardmen]] | ||
| <span style="display:none">3</span>M | | <span style="display:none">3</span>M | ||
− | | | + | | 0 |
|- align="center" | |- align="center" | ||
| style="background-color:#efefef;" | [[Ogres]] | | style="background-color:#efefef;" | [[Ogres]] | ||
Line 150: | Line 152: | ||
| style="background-color:#efefef;" | [[Dragon]] | | style="background-color:#efefef;" | [[Dragon]] | ||
| <span style="display:none">4</span>vL | | <span style="display:none">4</span>vL | ||
+ | | style="background-color:#ffdddd;" | -1 | ||
+ | |- align="center" | ||
+ | | style="background-color:#efefef;" | [[Driders|Drider]] | ||
+ | | <span style="display:none">4</span>L | ||
+ | | style="background-color:#c0c0ff;" | 3 | ||
+ | |- align="center" | ||
+ | | style="background-color:#efefef;" | [[Gith]] | ||
+ | | <span style="display:none">2</span>M | ||
| style="background-color:#ffdddd;" | -1 | | style="background-color:#ffdddd;" | -1 | ||
|- align="center" | |- align="center" | ||
Line 167: | Line 177: | ||
| <span style="display:none">2</span>S | | <span style="display:none">2</span>S | ||
| style="background-color:#ffdddd;" | -1 | | style="background-color:#ffdddd;" | -1 | ||
+ | |- align="center" | ||
+ | | style="background-color:#efefef;" | [[Ignatur]] | ||
+ | | <span style="display:none">4</span>S | ||
+ | | 0 | ||
+ | |- align="center" | ||
+ | | style="background-color:#efefef;" | [[Illithid]] | ||
+ | | <span style="display:none">4</span>M | ||
+ | | ? | ||
|- align="center" | |- align="center" | ||
| style="background-color:#efefef;" | [[Minotaur]] | | style="background-color:#efefef;" | [[Minotaur]] | ||
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| style="background-color:#efefef;" | [[Sprite]] | | style="background-color:#efefef;" | [[Sprite]] | ||
| <span style="display:none">1</span>vS | | <span style="display:none">1</span>vS | ||
− | | style="background-color:#ffffbb;" | | + | | style="background-color:#ffffbb;" | 0.5 |
|- align="center" | |- align="center" | ||
| style="background-color:#efefef;" | [[Troll]] | | style="background-color:#efefef;" | [[Troll]] | ||
Line 186: | Line 204: | ||
| style="background-color:#efefef;" | [[Tuataur]] | | style="background-color:#efefef;" | [[Tuataur]] | ||
| <span style="display:none">3</span>M | | <span style="display:none">3</span>M | ||
− | | style="background-color:# | + | | style="background-color:#ffffbb;" | 1 |
|} | |} | ||
[[Category: Characters]] | [[Category: Characters]] | ||
[[Category: Races]] | [[Category: Races]] |
Latest revision as of 19:53, 12 August 2024
Every race has a racial archery modifier associated with it. This number is factored in to all damage dealt with a bow, crossbow, sling or other ranged weapon, and does not do anything else (with the possible exception of throwing weapons, but this requires testing). Because we can't be sure exactly what the number is, we have simply assigned each race a rating of -1 to 3, with -1 being a penalty to physical damage, 0 meaning "no modifier", and 3 being the best modifier possible. Please note that these are necessarily simplified, as archery includes three numbers (damage, accuracy, critical) and it is not known whether racial archery modifiers affect each to an equal degree.
There is also a separate melee damage modifier for each race.
Please note that all of this information is from memory and may not be completely accurate. Extensive testing has not been done, but archers are well-known so this should be pretty close to correct. Racial combinations that have never been created (eg. gol arc) have been tested via miraar. Ents are a special case: they have a 100% miss rate.
The scale here is only approximate; but a few races can be ranked relatively. Drow have a (very slightly) lower archery modifier than elves. Tuataurs have a modifier somewhat lower than drow.
Legend | |
---|---|
Legendary | 3 |
Great | 2 |
Good | 1 |
Average | 0 |
Terrible | -1 |
Race | Size | Racial Archery Modifier |
---|---|---|
Centaur | L | 3 |
Deep Gnome | S | 0 |
Draconian | M | -1 |
Drow | M | 2 |
Duergar | S | 0 |
Dwarf | S | 0 |
Elf | M | 2 |
Ent | vL | -100 |
Firedrake | vS-vL | -1 |
Gargoyle | M | -1 |
Giant | vL | -1 |
Gnome | S | 0 |
Goblin | S | -1 |
Halfling | S | 0 |
Half-Elf | M | 1 |
Half-Orc | M | 1 |
Harpy | M | 1 |
Human | M | 0 |
Imp | vS-vL | -1 to 0 |
Kobold | S | -1 |
Kzinti | M | 0 |
Lizardmen | M | 0 |
Ogres | L | -1 |
Orc | M | 1 |
Troglodyte | M | -1 |
Race | Size | Racial Archery Modifier |
---|---|---|
Demonseed | S | 1 |
Dragon | vL | -1 |
Drider | L | 3 |
Gith | M | -1 |
Golem | L | -1 |
Griffon | L | -1 |
High Elf | M | 3 |
Hobgoblin | S | -1 |
Ignatur | S | 0 |
Illithid | M | ? |
Minotaur | L | -1 |
Miraar | M | n/a |
Sprite | vS | 0.5 |
Troll | L | 0 |
Tuataur | M | 1 |