Difference between revisions of "Paladin Weapon"

From AvatarWiki
Jump to navigation Jump to search
(→‎Comments: the previous version was confusing prayers with weapon enhancements)
 
(33 intermediate revisions by 12 users not shown)
Line 1: Line 1:
No one is certain of the origin of the unearthly forge located
+
''No one is certain of the origin of the unearthly forge located within the Hall of Paladins. What is known however, is that the unique quicksilver weapons forged from it are unlike any other. In addition to their near perfect quality, these weapons can be blessed with further enhancements.''
within the Hall of Paladins. What is known however, is that the
 
unique quicksilver weapons forged from it are unlike any other. In
 
addition to their near perfect quality, these weapons can be
 
blessed with further enhancements.
 
  
As the Paladin grows in stature and earn blessings from their
+
''As the Paladin grows in stature and earn blessings from their crusades and quests, they will gain the ability to add different enhancements to their weapons.''
crusades and quests, they will gain the ability to add different
 
enhancements to their weapons.
 
  
While a Paladin may only own one of these weapons at any given
+
''While a Paladin may only own one of these weapons at any given time, they can chose to replace it or have a new weapon made, should their current weapon be lost. No one other than the Paladin can handle these weapons which are bound to the very fabric of their owner's being.''
time, they can chose to replace it or have a new weapon made,
 
should their current weapon be lost. No one other than the
 
Paladin can handle these weapons which are bound to the very
 
fabric of their owner's being.
 
  
Aleryia, the Paladin Guild Weaponsmith, is in charge of crafting
+
''Aleryia, the Paladin Guild Weaponsmith, is in charge of crafting weapons for the most worthy of Paladins.''
weapons for the most worthy of Paladins.
 
  
  
At level 35, Paladins can create a weapon of their own, which is a two-handed sword which has excellent statistics for its level.  It can be customized with a variety of enchantments which are unlocked by completing quests for mobiles in the Hall of Paladins.  These quests unlock at specific levels.  "Attack" and "Defence" are available immediately.
+
==Comments==
  
 +
Portal/teleport/walk to '''[[Aleryia]]'''. Give Aleryia 100 coins.  use the abilities command to see available options.  tell aleryia which abilities you want. You can add multiples of the same enhancement (i.e. severity twice or redemption twice), or can select different ones (i.e. one severity and one redemption). The number of enhancements you can add is dependent on your level. When all are added, tell Aleryia finish.
  
'''Attack''' - Improved damage and chance to hit.
+
At level 35, Paladins can create a weapon of their own, which is a two-handed sword which has excellent statistics for its level (weapon type: [[Godforged Weapons| godforged]], damage type: [[:Category:Melee Weapons That Slash| slashing]]).  It can be customized with a variety of enchantments which are unlocked by completing quests for mobiles in the Hall of Paladins.  These quests unlock at specific levels.  "Attack" and "Defence" are available immediately.
  
'''Defence''' - Improved armor class.  
+
Aleryia can now create different types (greatsword, glaive, mace, warscythe, etc) of paladin weapons and give a custom name – at Aleryia 'look rack'.
  
'''Piety''' - Chance of reduced divine spell cost.
 
Level 35: Unlocked by following [[Burthelemon]]'s directions to 5 of his friends across the realm.
 
  
'''Radiance''' - increase damage against undead.
+
{| class="sortable" border="2" cellpadding="0" cellspacing="0" align="center"
Level 35: Unlocked by slaying 30? Dwarven shades in the [[Iceways]].
+
|+ <big>'''Paladin Weapon Modifiers'''</big>
 
+
|-
'''Zealot''' - Chance of extra attack.
+
! &nbsp;Enchantment
Hero 1: Unlocked by killing the [[Shadow Prince]] and returning [[traitor's Blade]] to the Hall of Paladins.
+
! &nbsp;Level Required
 
+
! class=unsortable|&nbsp;Effect
'''Severity''' - Chance of critical strike.
+
! class=unsortable|&nbsp;Quest
Hero 1: Unlocked by killing the [[Magical Roc]] in [[Gorn's Anchor]].
+
|- align="center"
 
+
| Attack
'''Shock''' - Chance of stunning strike.  
+
| 35
Hero 101: Unlocked by clearing [[Tainted Isle]] of its taint, and turning in [[Glowing Heart Of Tainted Isle]].   Multiple clears of the area might be necessary to gain credit.
+
| Improved damage and chance to hit. (adds 2hr/2dr, +6/+6 at Lord)
 
+
| Automatically obtained.
'''Redemption''' - Increase efficacy of healing spells cast.  
+
|- align="center"
Hero 250: Unlocked by killing Arcanthra, returning the dropped note, and then killing Crullius the White and returning his dagger.
+
| Defense
 
+
| 35
'''Sylvan''' - Increase damage against faerie races.
+
| Improved armor class. (adds -20 ac, -50ac at Lord)
Hero 500: Multi-step quest at the archaeologist in [[:Category:Graves Of Reveria|Graves of Reveria]].  Once you find him, you must slay a magical presence in [[:Category:Necropolis|Necropolis]], and return his trinket.  Then you must scour the mausoleum in [[:Category:Graves Of Reveria|Graves of Reveria]] for a hidden treasure.  Finally, you must single-handedly defend the archaeologist from an onslaught of wraiths.    Please note that this quest should not be attempted by more than one paladin at a time, as the archaeologist changes states between turnins, and quest completion will reset him to his initial form.  If the final leg of the quest is failed, it cannot be attempted again until the next day.  There is also a bug where "a magical presence" does not properly spawn the quest item it should be carrying; if this occurs it should be fixed on repop, or by fleeing and re-attempting the mob.
+
| Automatically obtained.
 +
|- align="center"
 +
| Piety
 +
| 35
 +
| Chance of reduced divine spell cost. (adds 10% chance of halved cost of divine spells, +25% cost at Lord)
 +
| Unlocked by following [[Burthelemon]]'s directions to 5 of his friends across the realm.
 +
|- align="center"
 +
| Radiance
 +
| 40
 +
| Increase damage against undead. (adds 10% damage against undead, +20% for Lord)
 +
| Given by statue of a dwarven paladin in room named The Broken Dwarf. Unlocked by slaying all Dwarven shades and ghosts in the [[Iceways]] within a single repop.
 +
|- align="center"
 +
| Severity
 +
| 45
 +
| Chance of critical strike. (adds 5% critical hit chance, 10% for Lord)
 +
| Given by A statue of a robed man in a room named Yurthic's wing. Unlocked by killing the [[Magical Roc]] in [[Gorn's Anchor]].
 +
|- align="center"
 +
| Zealot
 +
| Hero 1
 +
| Chance of extra attack. (adds 20% extra hit chance for Lord)
 +
| Given by A ghostly form in the Curse of the Keep. Unlocked by killing the [[Shadow Prince]] and returning [[Traitor's Blade]] to the Hall of Paladins.
 +
|- align="center"
 +
| Shock
 +
| Hero 101
 +
| Chance of stunning strike. (adds 15% stunning hit chance for Lord)
 +
| Given by Sister Tamora. Unlocked by clearing [[Tainted Isle]] of its taint, and turning in [[Glowing Heart Of Tainted Isle]]. Multiple clears of the area might be necessary to gain credit (try clearing all the mobs on the downward path towards the tainted mobs).
 +
|- align="center"
 +
| Redemption
 +
| Hero 250
 +
| Amplifies heals cast on the paladin (adds 10% to the heal amount).
 +
| Given by Torrak. Unlocked by killing [[Arcanthra The Black|Arcanthra]], returning the dropped note, and then killing [[Crullius The White]] and returning his dagger.
 +
|- align="center"
 +
| Sylvan
 +
| Hero 500
 +
| Increase damage against faerie races (+15%) and protection from Faerie races (+5%).
 +
| Multi-step quest at the archaeologist in [[:Category:Graves Of Reveria|Graves of Reveria]].  Once you find him, you must slay a magical presence in [[:Category:Necropolis|Necropolis]], and return his trinket.  Then you must scour the mausoleum in [[:Category:Graves Of Reveria|Graves of Reveria]] for a hidden treasure.  Finally, you must single-handedly defend the archaeologist from an onslaught of wraiths.    Please note that this quest should not be attempted by more than one paladin at a time, as the archaeologist changes states between turnins, and quest completion will reset him to his initial form.  If the final leg of the quest is failed, it cannot be attempted again until the next day.  There is also a bug where "a magical presence" does not properly spawn the quest item it should be carrying; if this occurs it should be fixed on repop, or by fleeing and re-attempting the mob.
 +
|- align="center"
 +
| Steadfast
 +
| Hero 750
 +
| Protection from stun. (+20% for Lord)
 +
| Multi-step quest.  You must slay an undetermined number of ronin in [[Shogun]] as well as striking the killing blow against [[Shogun Senjisama]].  Once you have completed this task you will get a lotus petal to present to the [[True Emperor]] who will follow you to [[Pansho]]. Helping him in this escape will complete the task.
 +
|- align="center"
 +
| Spiritlink
 +
| Lord 1
 +
| Spiritlink your wield (broken if dropped).
 +
| Automatically obtained.
 +
|- align="center"
 +
| Ethereal
 +
| Lord 1
 +
| Improved damage against Gith (adds +20%).
 +
| Given by a hooded figure. Clear gith tower, then kill mage at top, he opens portal. (Don't kill mage first, or clearing the tower won't count.)  Enter portal and kill commander (not soloable; N.B. soloed pretty handily with a High Elf. Difficulty is largely due to mindbender spells everywhere and swarms. Pray for deflection and let most of your damage come from ripostes, clear out a few lancers and swordsmen before engaging the boss to reduce the likelihood of a walkin. You can outheal the commander's damage while it's a 1v1).  Once the portal is open, it seems to stay open for a long time.  I brought a shadowed hie mage into portal area and was able to kill commander (although it still wasnt easy!) Bring helm to guy in paladin hall.
 +
|- align="center"
 +
| Silver
 +
| Lord 1
 +
| Improved protection from Gith (adds +10%).
 +
| Sir Lochlan asks you to kill Gith Commander in Outland and bring his chestplate. He keeps the chestplate!!!!!!!!
 +
|- align="center"
 +
| Essence
 +
| Lord 100? 150?
 +
| Improved protection from Elementals (adds +10%).
 +
| Sstiksa asks you to kill Scorn and bring his remains. Same as the fdk quest (get essence to make Scorn killable, then turn it in and kill him with a group). He's level 305 and demonfired.
 +
|- align="center"
 +
| Judgement
 +
| Lord 1
 +
| +3% critical hit, +20% damage against demons, +10% protection from demons.
 +
| A mysterious individual asks you for 10 trophies from hunting demons, which are items with keyword "trophy" called "demon fang" that are carried by 4 larger mobs in [[:Category:Nexus_of_the_Crisis|Nexus of the Crisis]].
 +
|}
  
 
[[Category: Paladin Class Definers]]
 
[[Category: Paladin Class Definers]]

Latest revision as of 17:04, 10 September 2024

No one is certain of the origin of the unearthly forge located within the Hall of Paladins. What is known however, is that the unique quicksilver weapons forged from it are unlike any other. In addition to their near perfect quality, these weapons can be blessed with further enhancements.

As the Paladin grows in stature and earn blessings from their crusades and quests, they will gain the ability to add different enhancements to their weapons.

While a Paladin may only own one of these weapons at any given time, they can chose to replace it or have a new weapon made, should their current weapon be lost. No one other than the Paladin can handle these weapons which are bound to the very fabric of their owner's being.

Aleryia, the Paladin Guild Weaponsmith, is in charge of crafting weapons for the most worthy of Paladins.


Comments

Portal/teleport/walk to Aleryia. Give Aleryia 100 coins. use the abilities command to see available options. tell aleryia which abilities you want. You can add multiples of the same enhancement (i.e. severity twice or redemption twice), or can select different ones (i.e. one severity and one redemption). The number of enhancements you can add is dependent on your level. When all are added, tell Aleryia finish.

At level 35, Paladins can create a weapon of their own, which is a two-handed sword which has excellent statistics for its level (weapon type: godforged, damage type: slashing). It can be customized with a variety of enchantments which are unlocked by completing quests for mobiles in the Hall of Paladins. These quests unlock at specific levels. "Attack" and "Defence" are available immediately.

Aleryia can now create different types (greatsword, glaive, mace, warscythe, etc) of paladin weapons and give a custom name – at Aleryia 'look rack'.


Paladin Weapon Modifiers
 Enchantment  Level Required  Effect  Quest
Attack 35 Improved damage and chance to hit. (adds 2hr/2dr, +6/+6 at Lord) Automatically obtained.
Defense 35 Improved armor class. (adds -20 ac, -50ac at Lord) Automatically obtained.
Piety 35 Chance of reduced divine spell cost. (adds 10% chance of halved cost of divine spells, +25% cost at Lord) Unlocked by following Burthelemon's directions to 5 of his friends across the realm.
Radiance 40 Increase damage against undead. (adds 10% damage against undead, +20% for Lord) Given by statue of a dwarven paladin in room named The Broken Dwarf. Unlocked by slaying all Dwarven shades and ghosts in the Iceways within a single repop.
Severity 45 Chance of critical strike. (adds 5% critical hit chance, 10% for Lord) Given by A statue of a robed man in a room named Yurthic's wing. Unlocked by killing the Magical Roc in Gorn's Anchor.
Zealot Hero 1 Chance of extra attack. (adds 20% extra hit chance for Lord) Given by A ghostly form in the Curse of the Keep. Unlocked by killing the Shadow Prince and returning Traitor's Blade to the Hall of Paladins.
Shock Hero 101 Chance of stunning strike. (adds 15% stunning hit chance for Lord) Given by Sister Tamora. Unlocked by clearing Tainted Isle of its taint, and turning in Glowing Heart Of Tainted Isle. Multiple clears of the area might be necessary to gain credit (try clearing all the mobs on the downward path towards the tainted mobs).
Redemption Hero 250 Amplifies heals cast on the paladin (adds 10% to the heal amount). Given by Torrak. Unlocked by killing Arcanthra, returning the dropped note, and then killing Crullius The White and returning his dagger.
Sylvan Hero 500 Increase damage against faerie races (+15%) and protection from Faerie races (+5%). Multi-step quest at the archaeologist in Graves of Reveria. Once you find him, you must slay a magical presence in Necropolis, and return his trinket. Then you must scour the mausoleum in Graves of Reveria for a hidden treasure. Finally, you must single-handedly defend the archaeologist from an onslaught of wraiths. Please note that this quest should not be attempted by more than one paladin at a time, as the archaeologist changes states between turnins, and quest completion will reset him to his initial form. If the final leg of the quest is failed, it cannot be attempted again until the next day. There is also a bug where "a magical presence" does not properly spawn the quest item it should be carrying; if this occurs it should be fixed on repop, or by fleeing and re-attempting the mob.
Steadfast Hero 750 Protection from stun. (+20% for Lord) Multi-step quest. You must slay an undetermined number of ronin in Shogun as well as striking the killing blow against Shogun Senjisama. Once you have completed this task you will get a lotus petal to present to the True Emperor who will follow you to Pansho. Helping him in this escape will complete the task.
Spiritlink Lord 1 Spiritlink your wield (broken if dropped). Automatically obtained.
Ethereal Lord 1 Improved damage against Gith (adds +20%). Given by a hooded figure. Clear gith tower, then kill mage at top, he opens portal. (Don't kill mage first, or clearing the tower won't count.) Enter portal and kill commander (not soloable; N.B. soloed pretty handily with a High Elf. Difficulty is largely due to mindbender spells everywhere and swarms. Pray for deflection and let most of your damage come from ripostes, clear out a few lancers and swordsmen before engaging the boss to reduce the likelihood of a walkin. You can outheal the commander's damage while it's a 1v1). Once the portal is open, it seems to stay open for a long time. I brought a shadowed hie mage into portal area and was able to kill commander (although it still wasnt easy!) Bring helm to guy in paladin hall.
Silver Lord 1 Improved protection from Gith (adds +10%). Sir Lochlan asks you to kill Gith Commander in Outland and bring his chestplate. He keeps the chestplate!!!!!!!!
Essence Lord 100? 150? Improved protection from Elementals (adds +10%). Sstiksa asks you to kill Scorn and bring his remains. Same as the fdk quest (get essence to make Scorn killable, then turn it in and kill him with a group). He's level 305 and demonfired.
Judgement Lord 1 +3% critical hit, +20% damage against demons, +10% protection from demons. A mysterious individual asks you for 10 trophies from hunting demons, which are items with keyword "trophy" called "demon fang" that are carried by 4 larger mobs in Nexus of the Crisis.