Difference between revisions of "Approval From Your Ambassador"

From AvatarWiki
Jump to navigation Jump to search
(Updated due to revamp)
 
(6 intermediate revisions by 2 users not shown)
Line 8: Line 8:
 
'''[[:Category: Object Flags |Flag(s)]]:''' none.<br>
 
'''[[:Category: Object Flags |Flag(s)]]:''' none.<br>
  
== A tradeable item! ==
+
== A Tradeable Quest Item ==
  
 
This item is received each time you complete a Diplomatic Corps quest.
 
This item is received each time you complete a Diplomatic Corps quest.
  
Some mobs will speak to you when you enter their room, and ask if you wish to trade with them.
+
After reaching Hero, certain shopkeeper mobs will speak to the player upon entering the room (not all the time, one may have to reenter the room a few times to trigger their speech). They usually ask "Anything to trade?", indicating they will exchange the approval for a quest potion.  The potion will be bound, so only the character which did the DC quest can drink it. Also take special care when swapping gear between alts and quitting, as the bound potions cannot be saved by another character and will fall to the floor.
  
If you hand over your approval, you will receive a potion in return (noone has reported receiving anything other than a potion).
+
These potions are especially important to those players wishing to defeat the [[:Category:Hero Quest|Ultimate Dragon]], since these may be the only sources of certain spells, in potion form.
  
The potion will be bound, so only the character which did the DC quest can drink it.
+
Shopkeepers have one or two potions in stock, and will trade a random one for the approval - receiving the desired potion is a matter of luck.
  
It is not known if the mobs give a fixed potion at this time.
+
All potions hold a lvl 60 spell.
  
As with giving items to any programmed mob - don't give an item while they are busy.  If you have just given an item, wait before giving another.
+
== Incomplete Trade-in Shopkeepers ==
If you want to be extra sure, leave the room and reenter - if you are asked to trade, it is safe to give it over.
 
  
Potions received via the new progs include a quest potion of divinity (1lb, level 60).
+
[[Kanih]] ([[:Category:Sir Michael's Stronghold|Sir Michael's Stronghold]]) - divinity, invincibility
  
 +
[[Celestial]] ([[:Category:Alpha Thule|Alpha Thule]]) - divinity, heal ii
  
== Pre-revamp Trading ==
+
[[Visitor From Solace]] ([[:Category:Padmasa|Padmasa]]) - divinity, sanctuary
  
Prior to the revamp of the quests, the following mobs gave a specific potion in return for an approval:
+
[[Bram The Wandering Trader]] ([[:Category:Gorn's Anchor|Gorn's Anchor]]) - divinity, holy sight
  
[[Hlestn The Slaver |Hlestn]] ([[Frenzy]])<br>
+
[[Lars The Supplier]] ([[:Category:Icewolf|Icewolf]]) - sanctuary, steel skeleton
  
[[Ulrich]] ([[Giant Strength]])<br>
+
[[Angelika]] ([[:Category:Graw Akkuurattaan|Graw Akkuurattaan]]) - bless
  
[[Pansho]] ([[Holy Sight]])<br>
+
[[Guardian]] ([[:Category:Borley Manor|Borley Manor]]) - barkskin, steel skeleton
 
 
[[Suretin]] ([[Heal ii|Heal II]])<br>
 
 
 
[[Mavis Wariso]] ([[Divinity]])<br>
 
 
 
[[Svlad The Very Burly |Svlad]]  ([[Bless]])<br>
 
 
 
[[Sir Michael]] ([[Sanctuary]])<br>
 
 
 
[[Kelsee]] ([[Steel Skeleton]])
 
 
 
[[Icytree]] ([[Invincibility]])
 
 
 
[[Jazz Simmons]] ([[Barkskin]])
 
  
 +
(more probably exist)
  
 
[[Category:Gear In Diplomatic Corps]]
 
[[Category:Gear In Diplomatic Corps]]
 
[[Category:Trash]]
 
[[Category:Trash]]
 +
[[Category:Incomplete]]

Latest revision as of 13:47, 25 February 2014

A note of approval about character from representative lies here.

Keyword(s): token, ambassador, approval.
Level(s): 10.
Type: trash.
Quality: 100 hps.
Weight: 5 lbs.
Flag(s): none.

A Tradeable Quest Item

This item is received each time you complete a Diplomatic Corps quest.

After reaching Hero, certain shopkeeper mobs will speak to the player upon entering the room (not all the time, one may have to reenter the room a few times to trigger their speech). They usually ask "Anything to trade?", indicating they will exchange the approval for a quest potion. The potion will be bound, so only the character which did the DC quest can drink it. Also take special care when swapping gear between alts and quitting, as the bound potions cannot be saved by another character and will fall to the floor.

These potions are especially important to those players wishing to defeat the Ultimate Dragon, since these may be the only sources of certain spells, in potion form.

Shopkeepers have one or two potions in stock, and will trade a random one for the approval - receiving the desired potion is a matter of luck.

All potions hold a lvl 60 spell.

Incomplete Trade-in Shopkeepers

Kanih (Sir Michael's Stronghold) - divinity, invincibility

Celestial (Alpha Thule) - divinity, heal ii

Visitor From Solace (Padmasa) - divinity, sanctuary

Bram The Wandering Trader (Gorn's Anchor) - divinity, holy sight

Lars The Supplier (Icewolf) - sanctuary, steel skeleton

Angelika (Graw Akkuurattaan) - bless

Guardian (Borley Manor) - barkskin, steel skeleton

(more probably exist)