Difference between revisions of "Category:Typhus"

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The starting area is a rectangular area containing Spined Devils (Note: these use wields), Dretch's, and Quasits (Note: These are invisible and will assist mobs). The Dretch's are the most experience, and Spined Devils are a tad bit annoying as they are flying fleers. Once you have cleared out this section head in a southeastern direction till you reach a passageway that leads to the big mobs. You will find a Stone Guardian at the end of the passageway that can smush small groups/groupies so be carefull. After you defeat this one you will find another after you go down and through the northwestern passageway. Once you have conquered this open the west door and you will find a square room with two Demon Guardians and the Demon Lord Typhus himself. The Guardians are good exp for minimal work. If your up to the challenge Typhus is a big mob with some nifty stuff (see gear) and alot of exp for small groups. He lies in the southwest corner of this plot. This area is suitable for experianced duo/trio with a bit of hp, and small groups finishing or starting a run.
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''Near the top of the Devil's Peak, a battle of wills between the [[Elves |elven]] healer [[Tysiln San |Tyslin San]] and her enemies has begun to threaten the mortal realm. The powerful [[Demon Lord Typhus |demon lord Typhus]] has formed a vast [[Portals |portal]] and is pulling his forces through to lay waste to the fair lands of Midgaardia. [[Tysiln San |Tyslin]] has trapped the [[Demons |demons]] inside a mystical [[Fountains |fountain]], but it is unknown how long her enchantment can hold back the tide.''
  
Aggie Mobs: Stone Guardians, Demon Guardians, and Typhus
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'''Level Range:''' 51-51
  
Non-Aggie Mobs: Spined Devil, Dretch, and Quassit (assister/invis though)
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'''Builder:''' Striper
  
Path: Pp Tys San then quaff, or Spi Dev
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== Directions ==
  
Gear: Typhus Ring(40 mana ring) and [[Black Staff Of Typhus]]
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Walking route from [[Aelmon |Aelmon]]: 19n, 3e, 5n, u, e, u, w, n, u, n, u, 6n, w, u, n, u, e, u, n, w, n.
  
[[Category: Hero Areas]]
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[[Portal |Portaling]] point(s) suggested: [[Tysiln San |Tysiln San]].
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== Connections ==
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* [[:Category:North Of Ofcol|North Of Ofcol]] ([[North Of Ofcol Map|map]])
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== Navigation ==
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The area has two layers - the upper is connected with the lower via a single staircase, and is somewhat bigger than the lower part. Also, it has weaker mobs. The [[Demon Lord Typhus]] can be found in the lower part, behind a closed, pass-proof but unlocked door (simply open it!).
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The only two cursed rooms are the chamber of Typhus (so recall set either east or north of it) and the top of the staircase.
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== Adventuring ==
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The starting layer is a rectangular area containing Spined Devils (note: these use wields, and can't be [[Deception|decepted]] because of [[Racial_Tranquility|tranquility]]), Dretches, and Quasits (note: these are [[Invis Flag |invisible]] and will [[Assistive Mobs |assist]] mobs).  The Dretches are the good for experience, and Spined Devils are a tad bit annoying as they are [[Flying Flag |flying]] [[Wimpy Mobs |fleers]]. 
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Once you have cleared out this section, head in an eastern direction until you reach a passageway that leads to the big [[:Category: Mobs |mobs]].  You will find a Stone Guardian at the top of the staircase that can smash small groups/groupies so be careful.  After you defeat this one, you will find another after you go down and through the northwestern passageway.  Once you have conquered this, open the west door and you will find a square room with two Demon Guardians and the [[Demon Lord Typhus |Demon Lord Typhus]] himself.  The Guardians are good exp for minimal work.  If your up to the challenge Typhus is a big mob with some nifty stuff (see gear) and a lot of exp for small groups.  He resides in the southwest corner of this plot. 
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This area is suitable for experienced soloers with a bit of [[Hit Points |hp]], and smaller groups finishing or starting a run.
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* Aggie Mobs: Stone Guardians, Demon Guardians, and Typhus.
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* Non-Aggie Mobs: Spined Devil, Dretch, and Quassit ([[Invis Flag |invis]] [[Assistive Mobs |assister]], though).
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== Comments ==
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Area was grandfathered in Dec, 2014 and replaced with [[:Category:Rise Of Typhus|Rise Of Typhus]].
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[[Category: Grandfathered Areas]]

Latest revision as of 13:48, 10 December 2014

Near the top of the Devil's Peak, a battle of wills between the elven healer Tyslin San and her enemies has begun to threaten the mortal realm. The powerful demon lord Typhus has formed a vast portal and is pulling his forces through to lay waste to the fair lands of Midgaardia. Tyslin has trapped the demons inside a mystical fountain, but it is unknown how long her enchantment can hold back the tide.

Level Range: 51-51

Builder: Striper

Directions

Walking route from Aelmon: 19n, 3e, 5n, u, e, u, w, n, u, n, u, 6n, w, u, n, u, e, u, n, w, n.

Portaling point(s) suggested: Tysiln San.

Connections

Navigation

The area has two layers - the upper is connected with the lower via a single staircase, and is somewhat bigger than the lower part. Also, it has weaker mobs. The Demon Lord Typhus can be found in the lower part, behind a closed, pass-proof but unlocked door (simply open it!).

The only two cursed rooms are the chamber of Typhus (so recall set either east or north of it) and the top of the staircase.

Adventuring

The starting layer is a rectangular area containing Spined Devils (note: these use wields, and can't be decepted because of tranquility), Dretches, and Quasits (note: these are invisible and will assist mobs). The Dretches are the good for experience, and Spined Devils are a tad bit annoying as they are flying fleers.

Once you have cleared out this section, head in an eastern direction until you reach a passageway that leads to the big mobs. You will find a Stone Guardian at the top of the staircase that can smash small groups/groupies so be careful. After you defeat this one, you will find another after you go down and through the northwestern passageway. Once you have conquered this, open the west door and you will find a square room with two Demon Guardians and the Demon Lord Typhus himself. The Guardians are good exp for minimal work. If your up to the challenge Typhus is a big mob with some nifty stuff (see gear) and a lot of exp for small groups. He resides in the southwest corner of this plot.

This area is suitable for experienced soloers with a bit of hp, and smaller groups finishing or starting a run.

  • Aggie Mobs: Stone Guardians, Demon Guardians, and Typhus.
  • Non-Aggie Mobs: Spined Devil, Dretch, and Quassit (invis assister, though).

Comments

Area was grandfathered in Dec, 2014 and replaced with Rise Of Typhus.

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "Typhus"

This category contains only the following page.