Difference between revisions of "Racial Construct"
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''Not living, but rather, creatures animated through arcane power, constructs like [[Golems |golems]] and elementals receive little healing from divine or psionic sources, but receive more than usual from Arcane casters.'' | ''Not living, but rather, creatures animated through arcane power, constructs like [[Golems |golems]] and elementals receive little healing from divine or psionic sources, but receive more than usual from Arcane casters.'' | ||
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+ | ''Nothing can be done to alter this state of being, short of remorting to a different race!'' | ||
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+ | == Comments == | ||
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+ | Constructs receive -50% heal from divine and psionic sources and +100% from arcane sources. Healing from arcane sources can be achieved by having arcane classes (eg, Mages, Wizards, Sorcerers) brandish healing staves. | ||
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+ | Note that the Cleric's [[Artificer Blessing|artificer blessing]] aura allows for increased healing to constructs. | ||
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+ | This racial also grants immunity from poisons and diseases. | ||
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+ | * '''Construct Races:''' [[Golems]], [[Ignatur|Ignaturs]] | ||
[[Category: Racials]] | [[Category: Racials]] |
Latest revision as of 13:54, 26 May 2023
Not living, but rather, creatures animated through arcane power, constructs like golems and elementals receive little healing from divine or psionic sources, but receive more than usual from Arcane casters.
Nothing can be done to alter this state of being, short of remorting to a different race!
Comments
Constructs receive -50% heal from divine and psionic sources and +100% from arcane sources. Healing from arcane sources can be achieved by having arcane classes (eg, Mages, Wizards, Sorcerers) brandish healing staves.
Note that the Cleric's artificer blessing aura allows for increased healing to constructs.
This racial also grants immunity from poisons and diseases.