Difference between revisions of "Category:Kzinti Outpost"
(3 intermediate revisions by 2 users not shown) | |||
Line 8: | Line 8: | ||
Walking route from [[Aelmon |Aelmon]]: 16e, [e], 2e, n, 2e, 3s, 3e, 3n, 2w, 3n, w, n, e, n, e, 6n. | Walking route from [[Aelmon |Aelmon]]: 16e, [e], 2e, n, 2e, 3s, 3e, 3n, 2w, 3n, w, n, e, n, e, 6n. | ||
+ | e=e=e=e=e=e=e=e=e=e=e=e=e=e=e=e=e=e=e=n=e=e=s=s=s=e=e=e=n=n=n=w=w=n=n=n=w=n=e=n=e=n=n=n=n=n=n | ||
− | [[Portal |Portaling]] point(s) suggested: [[Kzinti Weaponsmith |Kzinti weaponsmith]]. | + | [[Portal |Portaling]] point(s) suggested: [[Kzinti Weaponsmith |Kzinti weaponsmith]], [[Korun Rentface]]. |
== Connections == | == Connections == | ||
− | [[:Category: Wildwood |Wildwood]] to the south. | + | [[:Category: Wildwood |Wildwood]] to the south. In the citadel yard there is a portal to [[:Category:Kzinti Raid |Kzinti Raid]]. |
== Navigation == | == Navigation == | ||
== Adventuring == | == Adventuring == | ||
− | The main portion of this area is laid out in the shape of a traditional keep with a wall surrounding various inner rooms. To get into the main keep from the | + | The main portion of this area is laid out in the shape of a traditional keep with a wall surrounding various inner rooms. To get into the main keep from the [[:Category: Wildwood |Wildwood]] the adventurer must traverse an 8 room maze in the desert. Once in the main keep you can climb to the walls to circle the keep or explore branches to the right or left. Directly ahead is the locked door to the inner sanctum guarded by assassins. Once inside the path again branches to the left and right or you may move straight ahead to climb to the upper level. Several rooms require keys from the various mobs. |
[[Category: Lowmort 41-50 Areas]] | [[Category: Lowmort 41-50 Areas]] | ||
[[Category: Hero Areas]] | [[Category: Hero Areas]] | ||
[[Category: Incomplete]] | [[Category: Incomplete]] |
Latest revision as of 10:16, 28 May 2021
Off the northern border of the Wildwood is a mysterious, unnaturally occuring desert. Tales from those who've not gotten lost in the harsh winds of that wasteland, tell of a dark citadel hidden deep within the blinding sands of the desert. Approach it at your own risk.
Level Range: 41-51
Builder: Copycat
Directions
Walking route from Aelmon: 16e, [e], 2e, n, 2e, 3s, 3e, 3n, 2w, 3n, w, n, e, n, e, 6n. e=e=e=e=e=e=e=e=e=e=e=e=e=e=e=e=e=e=e=n=e=e=s=s=s=e=e=e=n=n=n=w=w=n=n=n=w=n=e=n=e=n=n=n=n=n=n
Portaling point(s) suggested: Kzinti weaponsmith, Korun Rentface.
Connections
Wildwood to the south. In the citadel yard there is a portal to Kzinti Raid.
Adventuring
The main portion of this area is laid out in the shape of a traditional keep with a wall surrounding various inner rooms. To get into the main keep from the Wildwood the adventurer must traverse an 8 room maze in the desert. Once in the main keep you can climb to the walls to circle the keep or explore branches to the right or left. Directly ahead is the locked door to the inner sanctum guarded by assassins. Once inside the path again branches to the left and right or you may move straight ahead to climb to the upper level. Several rooms require keys from the various mobs.
Subcategories
This category has the following 2 subcategories, out of 2 total.
Pages in category "Kzinti Outpost"
This category contains only the following page.