Difference between revisions of "Racial Combat Modifier"

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| style="background-color:#ddffdd;" | 1.5 (BkD) - 2 (rest)
 
| style="background-color:#ddffdd;" | 1.5 (BkD) - 2 (rest)
 
| style="background-color:#ffdddd;" | -1
 
| style="background-color:#ffdddd;" | -1
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| style="background-color:#efefef;" | [[Gith]]
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| M
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| ?
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| ?
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| ?
 
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| style="background-color:#efefef;" | [[Golem]]
 
| style="background-color:#efefef;" | [[Golem]]
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The numbers below are presented to help you figure out how you can fit the role you'd like to fill (or to create!), but remember that any combination is technically playable, however difficult, and that our world is defined by how you play in it!
 
The numbers below are presented to help you figure out how you can fit the role you'd like to fill (or to create!), but remember that any combination is technically playable, however difficult, and that our world is defined by how you play in it!
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[[Category:Races]]

Latest revision as of 16:40, 18 August 2020

Every race is a certain size and is subject to a set of racial combat (including archery, damage, and stealth), spell cost, and magic resistance modifiers.

Legend
Divine 4
Legendary 3
Great 2
Good 1
Average 0
Bad -1
Awful -2
Terrible -3

Note - these numbers are scored relative to a baseline (human) score; they are not absolute values.

Creatable Races Combat Modifiers
Race  Size  Racial Stealth Modifier  Racial Melee Modifier  Racial Archery Modifier
Centaur L -1 0 3
Deep Gnome S 0 0 0
Draconian M -2 1 -1
Drow M 1 0 2
Duergar S 0 0 0
Dwarf S 0 0 0
Elf M 1 0 2
Ent vL -3 3 -100
Firedrake vS-vL -3 -1 to 4 -1
Gargoyle M 0 1 -1
Giant vL -1 2 -1
Gnome S 0 0 0
Goblin S 0 -1 -1
Halfling S 1 0 0
Half-Elf M 1 0 0
Half-Orc M 0 0 1
Harpy M 0 0 1
Human M 0 0 0
Imp vS-vL -2 to 1 -1.5 to 3 -1 to 0
Kobold S 1 -1.5 -1
Kzinti M 1 0 0
Lizardmen M 0 0 1
Ogres L -1 1 -1
Orc M -1 1 1
Troglodyte M -2 0 -1


Remort Races Combat Modifiers
Race  Size  Racial Stealth Modifier  Racial Melee Modifier  Racial Archery Modifier
Demonseed S 2 0.25 1
Dragon vL -2 1.5 (BkD) - 2 (rest) -1
Gith M ? ? ?
Golem L -2 3 -1
Griffon L 0 1 -1
High Elf M 1 0 3
Hobgoblin S 0 -1 -1
Minotaur L -2 2 -1
Miraar M 0 0 0
Sprite vS 0 -1 0.5
Troll L -1 0.5 0
Tuataur M 1 0 2


A humble player's note concerning these modifiers

The fact that these values are herein depicted numerically should not, dear adventurer, lead you to consider Avatar a purely mechanical game. These numbers do approximate several important game mechanics, but there is so much more to Avatar to savor and enjoy. This game is rich in flavor and heartily social.

A gnome may have straight 0's across this board, but these 0's don't speak to the mischief of which you will be accused, or the number of times others will attempt to "punt" you into next week, or the jokes about lawns...

Avatar is as full as you make it, which is and has always been its greatest strength.

The numbers below are presented to help you figure out how you can fit the role you'd like to fill (or to create!), but remember that any combination is technically playable, however difficult, and that our world is defined by how you play in it!