Difference between revisions of "Category:Gear In Tribulations of Zin"

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Zin's room is safe and you can set anchor there -- good for CRs.
 
Zin's room is safe and you can set anchor there -- good for CRs.
  
First go east from Zin. Kill air things, loot gust of winds (invis ticket) from gale force winds, give to Zin.
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First go east from Zin. Kill air things, loot gust of winds (invis ticket) from gale force winds, give to Zin. There is doom toxin in the air area.
  
 
You can now "push winds" to open fire to south.
 
You can now "push winds" to open fire to south.

Revision as of 14:56, 9 July 2020

Zin's room is safe and you can set anchor there -- good for CRs.

First go east from Zin. Kill air things, loot gust of winds (invis ticket) from gale force winds, give to Zin. There is doom toxin in the air area.

You can now "push winds" to open fire to south.

Go south and kill Raging fire in the chimney upstairs. Get the eternal flames (ticket) from corpse and the heart of pulsing blue flames from floor. Give both items to Zin.

You can now "pull heart" to open water stuff to the west.

Go west and wander in a maze until you find Livyathan, carrying a spray of water. This is a maze; find your way back or, if you set anchor, pp hero mage, home, plane anchor. Give spray to Zin.

You can now "pull spray" to open earth stuff to the north.

Kill all the earth mobs. When the last one is dead, get a Spirit Stone from the ground (20lb ticket).

Give the stone to Zin and he drops a Spirit Gateway. Enter gateway for gear room.

Five mobs in gear room (Einheiri's guard, Elben with gossamer leggings, Einheri with spectral vambrace, Disir with ghostly disk, Fylgja). Elben animates corpses.

Pages in category "Gear In Tribulations of Zin"

The following 3 pages are in this category, out of 3 total.