Difference between revisions of "Centaurs"
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[[Category: Greater Races]] | [[Category: Greater Races]] | ||
+ | [[Category: Races with Racial Kick]] | ||
+ | [[Category: Races with Racial Hoof]] | ||
+ | [[Category: Races with Racial Armor]] | ||
+ | [[Category: Races with Racial Armorhide]] |
Revision as of 12:50, 4 June 2020
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A magical being whose upper half consists of a human torso, and the lower half being that of a horse. These mystical beings are superior to humans in most ways. They are stronger, can travel farther, are higher in intellect and wisdom, are quicker, hardier, and make better spellcasters. They excel at most anything, and are quite powerful creatures, but do not advance in power quickly at all. Centaurs are afforded limited protection in melee combat by their thick hide, and can attack with their hooves as well.
- Abbreviation: Cen.
- Racial Size: large.
- Racial TNL: 2857 XP.
- Well-Suited to Be: archers, assassins, clerics, druids, mages, monks, paladins, priests, psionicists, rangers, sorcerers, warriors, wizards.
- Ill-Suited to Be: fusiliers.
Comments
Centaurs get a 10% spell cost reduction on arcane and psionic spells, and a 15% reduction on divine spells. Centaurs are also nofail at 95%, as with most intelligent races.
A small negative modifier makes them less suitable for stealth-based classes. They do not get any melee damage modifiers either, but they make solid casters and excellent archers.
In terms of statistics, centaurs get the same HP as tuataur and mana as elf. They are a very capable race for virtually any class, though their stealth penalty makes them less ideal for classes where this is an issue.