Difference between revisions of "Unmaker"

From AvatarWiki
Jump to navigation Jump to search
 
(12 intermediate revisions by 2 users not shown)
Line 5: Line 5:
 
== Gear ==
 
== Gear ==
  
None visible by looking at him.
+
Killing the Unmaker will get you a [[Faerie Essence]].
  
 
== Comments ==
 
== Comments ==
 
'''Fighting this thing seems to crash the MUD.  Wait until the imms tell us it's fixed before trying again.'''
 
  
 
''From Vickie's playerinfo'':
 
''From Vickie's playerinfo'':
Line 28: Line 26:
 
You maelstrom the Unmaker with DISMEMBERING intensity!<br>
 
You maelstrom the Unmaker with DISMEMBERING intensity!<br>
  
Kills everyone but HiE, and non-HiE can't touch the thing.  To make matters worse, those nasty essence spells don't seem to exhaust the Unmaker.  Definitely need a handful of HiE who know what they're doing to take this thing down.  Fae ascension quest maybe?
+
Kills everyone but HiE, and non-HiE can't touch the thing.  To make matters worse, those nasty essence spells don't seem to exhaust the Unmaker.  Definitely need a handful of HiE who know what they're doing to take this thing down.  If you can kill the Unmaker you get a [[Faerie Essence]].  Note that the Unmaker is now confirmed as NOT reboot only. Farm away :)
  
 
== Directions ==
 
== Directions ==
  
The [[:Category:Unravelling|Unravelling]] maze has random exits, but the maze isn't too deep (4-5 rooms?) before you reach the Unmaker.  Both the east and west exits from [[Mother Weaver]] lead to the first room of the maze.  After that you can't go back to her room, so make sure your group is well regenned before leaving the safe room.  Try dropping coins/items to help you identify rooms you've already explored in the maze.
+
The [[:Category:Unravelling|Unravelling]] maze has random exits, but the maze isn't too deep (4-5 rooms?) before you reach the Unmaker.  Both the east and west exits from [[Mother Weaver]] lead to the first room of the maze.  After that you can't go back to her room, so make sure your group is well regenned before leaving the safe room.  In each subsequent room there's only one correct direction to proceed.
  
A note on random exits:
+
Turn by Turn Directions
  
Each room in the MUD has a specific number of exits, and each of these exits lead to a specific room. Random exits change which direction matches up to each room. For example, room A has four exits: one each to rooms B, C, D, and E. Despite the fact that room A has randomized exits, it always has exactly one exit leading to each of these roomsIt just becomes unclear which direction leads to room B, C, D, or E, and this matter changes every time the area repops.
+
Shift Arcadia 3w2sws2w3d pick d(or go get the key which is a bit north of the grate through some private rooms, on a fae guard) 5dn11d That gets you to Mother Weaver. East or west into the maze. Track Unmaker. Rest all non HiE before moving into the unmaker room. The Unamaker insta-kills all non HiE, healing him to full in the process. Prs should augement mass comf as high as he/she can. Unmaker is NOHOG. Unmaker has racial tranquillity.
 +
   
 +
Crew required: 1 tank and lots of bang
  
 +
A large group of at least 15 is required to get to Unmaker. After that the small group of HiE can handle it. You can set anchor in Noctopia by going to the lloydable room which is N9UWNWN4W2N from Mother Weaver. From anchor you can then go 2S4ESESE, ALL D to get back to Mother Weaver.
 +
 
[[Category:Mobs In Unravelling]]
 
[[Category:Mobs In Unravelling]]

Latest revision as of 18:33, 27 March 2014

Behind the maw you can make out some semblance of a body, coated in a black, oily substance, armed with short, vestigial limbs. Feeding from the littler Chaos Beasts, this abomination has been drawing off the disintegrating energies of both Arcadia and Noctopia. The Faerie Essence of both realms churns in its belly, covering it in a vibrating aura of resonant energy. Anyone who doesn't possess a matching energy signature may not be able to survive even its slightest touch.

Scan Description: Coruscating light surrounds a gaping maw.

Gear

Killing the Unmaker will get you a Faerie Essence.

Comments

From Vickie's playerinfo:

$5092/5092HP 17698/25928MP 5317/5385 807 -/-
The Unmaker utters the words, 'DRAIN ESSENCE'.
You feel your inner strength leach away, empowering the Unmaker!
$5092/5092HP 4/25928MP 5321/5385 807 -/
The Unmaker utters the words, 'REND ESSENCE'.
the Unmaker's hit strikes Shakti with *DESTRUCTIVE* brutality!
The Unmaker's hit hits you with ***ANNIHILATING*** brutality!
the Unmaker's hit strikes ZiEL with ANNIHILATING brutality!
the Unmaker's hit strikes Cyzarine with MASSACRING viciousness!

and here's a bit from Waite's POV:

You surge your spell! (x5)
You maelstrom the Unmaker with DISMEMBERING intensity!

Kills everyone but HiE, and non-HiE can't touch the thing. To make matters worse, those nasty essence spells don't seem to exhaust the Unmaker. Definitely need a handful of HiE who know what they're doing to take this thing down. If you can kill the Unmaker you get a Faerie Essence. Note that the Unmaker is now confirmed as NOT reboot only. Farm away :)

Directions

The Unravelling maze has random exits, but the maze isn't too deep (4-5 rooms?) before you reach the Unmaker. Both the east and west exits from Mother Weaver lead to the first room of the maze. After that you can't go back to her room, so make sure your group is well regenned before leaving the safe room. In each subsequent room there's only one correct direction to proceed.

Turn by Turn Directions

Shift Arcadia 3w2sws2w3d pick d(or go get the key which is a bit north of the grate through some private rooms, on a fae guard) 5dn11d That gets you to Mother Weaver. East or west into the maze. Track Unmaker. Rest all non HiE before moving into the unmaker room. The Unamaker insta-kills all non HiE, healing him to full in the process. Prs should augement mass comf as high as he/she can. Unmaker is NOHOG. Unmaker has racial tranquillity.

Crew required: 1 tank and lots of bang

A large group of at least 15 is required to get to Unmaker. After that the small group of HiE can handle it. You can set anchor in Noctopia by going to the lloydable room which is N9UWNWN4W2N from Mother Weaver. From anchor you can then go 2S4ESESE, ALL D to get back to Mother Weaver.