Difference between revisions of "Dusty Tome Of Forgotten Lore"
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From shift go 2n u s e n e n u 2w n d.<br> | From shift go 2n u s e n e n u 2w n d.<br> | ||
Kill the beetle and the cadavers in the cavern to spawn the grim sentry. Kill it for the key.<br> | Kill the beetle and the cadavers in the cavern to spawn the grim sentry. Kill it for the key.<br> | ||
− | The mobs inside are larger than the others, but shouldn't be harder than the mobs at the entrance to Cinderheim. The three mummies carry one hit/ac piece each - pretty nice gear for new lords. He who remembers carries the spellbook.<br> | + | The mobs inside are larger than the others, but shouldn't be harder than the mobs at the entrance to Cinderheim. The three mummies carry one hit/ac piece each - pretty nice gear for new lords. He who remembers carries the spellbook. The [[:Category:Spellbooks|spellbook]] can be used by a [[:Category: Wizards|Wizard]] to learn [[Barkskin|Barkskin]] (+47% per book read, so 94% for two).<br> |
− | NOTE: If the anchor is already in Cinderheim, you could probably manage this run with a smaller group. | + | NOTE: If the anchor is already in Cinderheim, you could probably manage this run with a smaller group.<br> |
+ | [[He who remembers|He who remembers]] now wields the stiletto, thus hitting a lot harder (Adrial difficulty). | ||
[[Category:Gear In Cinderheim]] | [[Category:Gear In Cinderheim]] | ||
[[Category:Lord Utility Gear]] | [[Category:Lord Utility Gear]] | ||
+ | [[Category:Spellbooks]] |
Latest revision as of 04:21, 22 February 2014
Ragged sheets of vellum hang out of this volume at irregular angles.
Type: spellbook
Keywords: tome parchment lore
Flags: magic
Weight: 1
Plane: Firerealm
Area: Cinderheim
Mob: He Who Remembers
Recommended group size: 12 (3-4 tanks)
From shift go 2n u s e n e n u 2w n d.
Kill the beetle and the cadavers in the cavern to spawn the grim sentry. Kill it for the key.
The mobs inside are larger than the others, but shouldn't be harder than the mobs at the entrance to Cinderheim. The three mummies carry one hit/ac piece each - pretty nice gear for new lords. He who remembers carries the spellbook. The spellbook can be used by a Wizard to learn Barkskin (+47% per book read, so 94% for two).
NOTE: If the anchor is already in Cinderheim, you could probably manage this run with a smaller group.
He who remembers now wields the stiletto, thus hitting a lot harder (Adrial difficulty).