Difference between revisions of "Draconians"

From AvatarWiki
Jump to navigation Jump to search
Line 120: Line 120:
 
These benefits and their relatively low TNL come with a major disadvantage: they have racial-abomination, which means their corpses decay almost immediately after death. This can mean losing your hard-won gear, thus it is not advisable for new players. Even some experienced players consider this too risky, especially at lord.
 
These benefits and their relatively low TNL come with a major disadvantage: they have racial-abomination, which means their corpses decay almost immediately after death. This can mean losing your hard-won gear, thus it is not advisable for new players. Even some experienced players consider this too risky, especially at lord.
  
Despite the high intelligence, Draconians fail spells often (roughly the same as human) until they tingle to 100%; even fully tingled, they are subject to failing occasionally. They do not get an arcane spell reduction but do for psionic spells, allowing them to go Mnd. The low wisdom means they cannot go Wizard without QP; their low dexterity lowers their shield block rate.  
+
Despite the high intelligence, Draconians fail spells often (roughly the same as human) until they tingle to 100%; even fully tingled, they are subject to failing occasionally. They do not get an arcane spell reduction but do for psionic spells, allowing them to go Mnd. Their low wisdom means they cannot go Wizard without QP; their low dexterity lowers their shield block rate.  
  
 
They are not particularly sneaky (they will fail stealth 15% of the time) so they make rather poor rogues. However, they make good black circle initiates, with a good damage modifier as well as good mana and psionic modifier.
 
They are not particularly sneaky (they will fail stealth 15% of the time) so they make rather poor rogues. However, they make good black circle initiates, with a good damage modifier as well as good mana and psionic modifier.

Revision as of 22:20, 22 May 2013

Draconian Statistics Tables
Lowmort-Tier Draconian Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 17–24 (27) 16–21 (24) 16–21 (24) 16–21 (24) 16–21 (24)
Int 15–20 (23) 16–23 (26) 15–20 (23) 15–20 (23) 15–20 (23)
Wis 10–15 (18) 10–15 (18) 11–18 (21) 10–15 (18) 10–15 (18)
Dex 10–15 (18) 10–15 (18) 10–15 (18) 11–18 (21) 10–15 (18)
Con 16–21 (24) 16–21 (24) 16–21 (24) 16–21 (24) 17–24 (27)
Hero-Tier Draconian Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 24–29 (32) 21–23 (26) 21–23 (26) 21–23 (26) 21–23 (26)
Int 20–22 (25) 23–28 (31) 20–22 (25) 20–22 (25) 20–22 (25)
Wis 15–17 (20) 15–17 (20) 18–23 (26) 15–17 (20) 15–17 (20)
Dex 15–17 (20) 15–17 (20) 15–17 (20) 18–23 (26) 15–17 (20)
Con 21–23 (26) 21–23 (26) 21–23 (26) 21–23 (26) 24–29 (32)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

Legend has it that a race of dragon-like humanoids were created by Tiamat long ago, during a great war. More powerful than Lizard Men, but less so than True Dragons, these outcasts occupy the middle ground. They are tough, and quick-witted, but slow in movement and learning. Quixoltan, Father of All Dragons, viewed their humanoid forms as abominations and their very existence works counter to his will. Because of this, when they die, their corpses almost immediately decay.

  • Abbreviation: Drc.

Comments

Draconians get very good hp and good mana (slightly less than drw). They also receive a decent damage mod (roughly same as orc). They also get a small psionic bonus, making them good at any casting or brutish task.

These benefits and their relatively low TNL come with a major disadvantage: they have racial-abomination, which means their corpses decay almost immediately after death. This can mean losing your hard-won gear, thus it is not advisable for new players. Even some experienced players consider this too risky, especially at lord.

Despite the high intelligence, Draconians fail spells often (roughly the same as human) until they tingle to 100%; even fully tingled, they are subject to failing occasionally. They do not get an arcane spell reduction but do for psionic spells, allowing them to go Mnd. Their low wisdom means they cannot go Wizard without QP; their low dexterity lowers their shield block rate.

They are not particularly sneaky (they will fail stealth 15% of the time) so they make rather poor rogues. However, they make good black circle initiates, with a good damage modifier as well as good mana and psionic modifier.

Their archery is pretty bad.

Draconians can remort into Dragons.