Difference between revisions of "Dwarves"

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== Comments ==
 
== Comments ==
  
Dwarves get solid hps and average mana, but they do not have a damage modifier or racial armor of any sort, making them mediocre tanks and hitters.
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Dwarves get solid hps and average mana, but they do not have a [[Racial Damage Modifier | damage modifier]] or racial armor of any sort, making them mediocre tanks and hitters.
  
 
Dwarves have a small clerical [[Racial Spell Cost Modifier|spell cost reduction]] (-5%), and they nofail after 97% (for divine spells), getting average mana. Because of this, they make good healers but other races might be more efficient at spellcasting.
 
Dwarves have a small clerical [[Racial Spell Cost Modifier|spell cost reduction]] (-5%), and they nofail after 97% (for divine spells), getting average mana. Because of this, they make good healers but other races might be more efficient at spellcasting.

Revision as of 18:16, 11 May 2013

Dwarf Statistics Tables
Lowmort-Tier Dwarf Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 16–23 (26) 15–20 (23) 15–20 (23) 15–20 (23) 15–20 (23)
Int 12–17 (20) 13–20 (23) 12–17 (20) 12–17 (20) 12–17 (20)
Wis 13–18 (21) 13–18 (21) 14–21 (24) 13–18 (21) 13–18 (21)
Dex 13–18 (21) 13–18 (21) 13–18 (21) 14–21 (24) 13–18 (21)
Con 15–20 (23) 15–20 (23) 15–20 (23) 15–20 (23) 16–23 (26)
Hero-Tier Dwarf Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 23–28 (31) 20–22 (25) 20–22 (25) 20–22 (25) 20–22 (25)
Int 17–19 (22) 20–25 (28) 17–19 (22) 17–19 (22) 17–19 (22)
Wis 18–20 (23) 18–20 (23) 21–26 (29) 18–20 (23) 18–20 (23)
Dex 18–20 (23) 18–20 (23) 18–20 (23) 21–26 (29) 18–20 (23)
Con 20–22 (25) 20–22 (25) 20–22 (25) 20–22 (25) 23–28 (31)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

Dwarves typically live in hilly or mountainous regions where they can be found living in clan-like societies. They are miners of great repute, and are known for their fondness of precious gems and metals. The typical dwarf is approximately 4 feet tall, ruddy skinned, bright-eyed, bearded (many of the women too), and are quite stocky. Dwarves tend to be stronger than humans, and are renown for their hardiness. They are not always as quick as some races, but make excellent warriors. They are naturally resistant to poisons and magic, and often fare better against these than most. While not magically gifted, Dwarves are devoutly religious, and make good clerics. Dwarves have all developed the ability to see in the dark.

  • Ill-Suited to Be: nothing.

Diplomatic Corps

Dwarves may participate in the Diplomatic Corps every 10 levels at lowmort. All Dwarves should report to Ljolsafar when they are ready to begin.

Comments

Dwarves get solid hps and average mana, but they do not have a damage modifier or racial armor of any sort, making them mediocre tanks and hitters.

Dwarves have a small clerical spell cost reduction (-5%), and they nofail after 97% (for divine spells), getting average mana. Because of this, they make good healers but other races might be more efficient at spellcasting.

Furthermore dwarves do not have an archery bonus, have a penalty to sneakiness, and enjoy a small spellcost reduction to psionic spells.

Their strong points include the relatively low TNL, making them level much faster than most brute-oriented races, and they have racial powerswing which can give dwarven warrior-types a damage boost at pre-hero-250, and (coupled with divine a spellcost reduction) makes Paladins a reasonable choice. However, dwarves do make excellent Fusiliers due to small size and much larger HP gains compared to other small or very small races (Dwarves vs Halflings or Sprites respectively, at hero 999, is 10k vs 7.5k or 5.2k).

Last but not least, dwarves are the only race that can never mess up when repairing gear. A dwarf worshiping Durr is considered the best smith possible, for the purposes of fletching, sharpening, repairing, etc.