Difference between revisions of "Category:Summoning"

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== Navigation ==
 
== Navigation ==
  
Climb up to the top of the peak, and arrive on the western edge (in the north-west corner) of what is essentially a large circle. The north, south, east and west edges of the circle are all three rooms in length. At its widest the circle is eleven rooms across, both along the east-west and north-south axis. The very centre of the circle is a 3x3 collection of shafts of light, which seems to be the focus of the draconic activity here. The centre, however, apparently cannot be accessed (if someone finds out differently, please correct this).
+
Climb up to the top of the peak, and arrive on the western edge (in the north-west corner) of what is essentially a large circle. The north, south, east and west edges of the circle are all three rooms in length. At its widest the circle is eleven rooms across, both along the east-west and north-south axis. The very centre of the circle is a 3x3 collection of shafts of light, which seems to be the focus of the draconic activity here. The centre, however, can only be accessed though the [[Great Summoning Quest]].
  
 
In various locations, you can climb up onto a spire and find any of the eight dragons in this area. Four of the spires can be found two room away from the central circle, in the cardinal directions. The other four can be found between them, moving as does a knight on a chessboard.
 
In various locations, you can climb up onto a spire and find any of the eight dragons in this area. Four of the spires can be found two room away from the central circle, in the cardinal directions. The other four can be found between them, moving as does a knight on a chessboard.
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== Adventuring ==
 
== Adventuring ==
  
The dragons are all pretty tough, and some of them are rather tougher than others. The do not have any gear you can pick up, and the xp gained is probably not worth the effort. They are also highly aggressive. The one good point is that other mobs do not walk into their rooms, however as a rule, stay clear of them.
+
The dragons are all pretty tough, and some of them are rather tougher than others. The do not have any gear you can pick up, and the xp gained is probably not worth the effort. They are also highly aggressive, unless you are doing their quests, in which case they are likely to allow the player to approach. They will aggie lords instantly but will not be aggressive to lowmorts. Their rooms and rooms directly below them are free of other mobs (giving you peace and quiet to pay attention to their quests).
  
The rest of the mobs all wander around on top of the mountain. There is a mix of good and evil aligned mobs, so alignment will not change. XP seems to be quite reasonable for two. There are some aggies, but the main thing to watch out for are the assassins who like to stab you in the back, or your smaller groupies. Also, like alot of Dev's area, most of the mobs are wearing a significant amount of equipment. Sadly most of it not really worth gathering, except if you want to sell it on for gold afterwards. This means that they can hit a little harder sometimes, and take a little less damage sometimes too. The behirs tend to poison you, the lizardmen tend to tail you, and the golems take a little less damage.
+
The rest of the mobs all wander around on top of the mountain. There is a mix of good and evil aligned mobs, so alignment will not change. XP seems to be quite reasonable for a regular run. Also, like alot of Dev's area, most of the mobs are wearing a significant amount of equipment. Sadly most of it not really worth gathering, except if you want to sell it on for gold afterwards. This means that they can hit a little harder sometimes, and take a little less damage sometimes too. The behirs tend to poison you, the lizardmen tend to tail you, and the golems take a little less damage.
  
 
[[Category: Hero Areas]]
 
[[Category: Hero Areas]]

Revision as of 05:00, 11 November 2012

For many Centuries, Lizard Folk have told fireside tales of a great Fellowship of the most Ancient of Dragons, whose deeds shaped the very fabric of History, since the days of Tiamat and Bahamut. They told of Gil-Rillion, Queen of the Ocean and Mistress of all Creatures of the impenetrable Deep and of Nehemiah the Fair, whose brazen scales glittered like fire. They whispered the name of Seraf Winterqueen, who dwelt so far in the north that none could reach her dominion alive, and Rauhn, rumored to be the hidden power behind the Silver Brigade which many young Lizard Kin still dream of joining. They spoke of Azlaroc Serpentking, lord of all that Slithers, and Verdigris, and the magnificent Copper Golems crafted in her image. They heard of Kahbyss, dark and terrible, master of the Black Circle Assassins, and Kastinius the Bronze, the Loremaster. They listened to tales of Nigurathus the Fire Red, likened to molten lava, and of Ramahdon, wisest and most Ancient of All. Lately, rumors say that several of these Dragons have been seen gathering atop Devil's Peak, along with their various underlings.

Level Range: 51-51

Builder: Dev

Directions

Walking route from Aelmon: 19n, 3e, 5n, u, e, u, w, n, u, n, u, 6n, w, u, n, u, e, u, n, w, s, u, n, u, s, 2u.

Walking route from Tysiln San: 2s, u, n, u, s, 2u.

Portaling point(s) suggested: none.

Connections

This area connects from North of Ofcol only, leading up from the top of Devil's Peak.

Navigation

Climb up to the top of the peak, and arrive on the western edge (in the north-west corner) of what is essentially a large circle. The north, south, east and west edges of the circle are all three rooms in length. At its widest the circle is eleven rooms across, both along the east-west and north-south axis. The very centre of the circle is a 3x3 collection of shafts of light, which seems to be the focus of the draconic activity here. The centre, however, can only be accessed though the Great Summoning Quest.

In various locations, you can climb up onto a spire and find any of the eight dragons in this area. Four of the spires can be found two room away from the central circle, in the cardinal directions. The other four can be found between them, moving as does a knight on a chessboard.

Adventuring

The dragons are all pretty tough, and some of them are rather tougher than others. The do not have any gear you can pick up, and the xp gained is probably not worth the effort. They are also highly aggressive, unless you are doing their quests, in which case they are likely to allow the player to approach. They will aggie lords instantly but will not be aggressive to lowmorts. Their rooms and rooms directly below them are free of other mobs (giving you peace and quiet to pay attention to their quests).

The rest of the mobs all wander around on top of the mountain. There is a mix of good and evil aligned mobs, so alignment will not change. XP seems to be quite reasonable for a regular run. Also, like alot of Dev's area, most of the mobs are wearing a significant amount of equipment. Sadly most of it not really worth gathering, except if you want to sell it on for gold afterwards. This means that they can hit a little harder sometimes, and take a little less damage sometimes too. The behirs tend to poison you, the lizardmen tend to tail you, and the golems take a little less damage.

Subcategories

This category has the following 3 subcategories, out of 3 total.

Pages in category "Summoning"

This category contains only the following page.