Difference between revisions of "Category:Hero Melee Weapons"
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| [[:Category:Standard One-Or-Two-Handed Weapons|One-or-two handed weapons]] | | [[:Category:Standard One-Or-Two-Handed Weapons|One-or-two handed weapons]] | ||
| 44 - 50 | | 44 - 50 | ||
− | | Can | + | | Can be wielded in two hands with [[Double Wield|double wield]], improving damage. |
|- | |- | ||
| [[:Category:Ethereal Weapons|Ethereal weapons]] | | [[:Category:Ethereal Weapons|Ethereal weapons]] |
Revision as of 05:41, 12 January 2012
Melee Weapons: | 1-10 | 11-20 | 21-30 | 31-40 | 41-50 | Hero | Poisoned Weapons |
Missile Weapons: | 1-10 | 11-20 | 21-30 | 31-40 | 41-50 | Hero | Throwing Weapons |
Weapon statistics
The important statistics on weapons are DR and weapon max damage. HR is not of much importance.
- For wields and weapons needing two hands (like hafted, two-handed, double and chain weapons), max is more important. A rough rule of thumb is that 1 max is equal to 2 DR.
- For offhand, since you only hit once with it, DR is more important, since the extra DR will help with the damage you do with the wield as well. Since bld can hit multiple times with offhand as well, it is good to concentrate on max for offhand as well in this case.
The above means that for wields, it might be better to farm some "worse" weapons (something which has a lower natural modifier), if you cannot afford to get the "best" weapon.
Maximums and minimums for hero weapons
The minimum damage is a set amount less than the maximum, so a weapon that pops with 1 more max will also have 1 more min and thus 1 more avg.
For weapons that are in the 44-50 range, the most common max is 47, 50 and 44 are very rare, as they appear 1-2% of the time. 45 and 49 is about 5%?
Weapon type | Maximum damage pop range | Comment |
One-handed weapons | 44 - 50 | |
One-or-two handed weapons | 44 - 50 | Can be wielded in two hands with double wield, improving damage. |
Ethereal weapons | 44 - 50 | Easier to catch when used for psionic kinetic attacks. |
Double weapons | 44 - 50 | Can be used with double hit, double parry. |
Chain weapons | 44 - 50 | Can be used with double hit, bonus to disarm. |
Hafted weapons | 49? - 55 | These weapons are those that powerthrust benefits from, and can be used to bash. |
Two-handed weapons | 50? - 57 | These weapons are those that powerswing benefits from. |
Concealable weapons | ?? - 44 or 45? | These give bonus to stealth checks for backstab and related skills. |
Common Hero Melee Weapons
Pages in category "Hero Melee Weapons"
The following 175 pages are in this category, out of 175 total.
A
B
C
D
F
G
H
L
M
S
- Saber, "Regulus Noctis"
- Sacrificial Blade
- Sceptre Of Igecsoz
- Scourge Of Fire
- Sea Lizard's Hunting Spear
- Serpent's Tongue
- Serrated Bone-Sword
- Set Of Studded Iron Knuckles
- Shard Whip
- Sharp Dagger
- Sharp Dagger Named 'Poison'
- Sharp Scimitar
- Sharp Short Sword
- Sharp Silver Scythe
- Short, Black Wooden Pike
- Shrunken Heads On A Staff
- Silver Poinard
- Some Ice Splinters
- Soul Splitting Spike Dagger
- Sparkling Trident
- Spear Of Igecsoz
- Spiked Warhammer
- Spinning Vortex
- Splintered Axe Handle
- Staff Of Cooling Lava
- Staff Of Justice
- Staff Tipped With Gobs of Molten Iron and Slag
- Stiletto "Heartbreaker"
- Stiletto, "Regret"
- Stolen Royal Sceptre
- Stone Halberd
- Stone Knife
- Stout Branch
- Swirling Black Mass Of Chaos
- Sword Of Avengers
- Sword Of The Survivor