Difference between revisions of "Racial Damage Modifier"
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'''Every race''' has a racial damage modifier associated with it. This number is factored in to all physical damage dealing abilities, and does not affect spells (though apparently it does affect damage from psi [[:Category: Telekinetic Skills And Spells |telekinetic spells]] like [[Dancing Weapon]] and [[Fandango]]). Because we can't be sure exactly what the number is, we have simply assigned each race a rating of '''-1''' to '''4''', with '''-1''' being a penalty to physical damage, '''0''' meaning "no modifier", and '''4''' being the best modifier possible. | '''Every race''' has a racial damage modifier associated with it. This number is factored in to all physical damage dealing abilities, and does not affect spells (though apparently it does affect damage from psi [[:Category: Telekinetic Skills And Spells |telekinetic spells]] like [[Dancing Weapon]] and [[Fandango]]). Because we can't be sure exactly what the number is, we have simply assigned each race a rating of '''-1''' to '''4''', with '''-1''' being a penalty to physical damage, '''0''' meaning "no modifier", and '''4''' being the best modifier possible. | ||
− | There is also a separate archery damage modifier for each race | + | There is also a separate [[Racial_Archery_Modifier |archery damage modifier]] for each race. |
Please note that all of this information has been gleaned from [[:Category: Races |race]] pages here as well as discussion in-game, and is subject to change at any time. Also, entries for evolution races should reflect their maximum (highest evolve). | Please note that all of this information has been gleaned from [[:Category: Races |race]] pages here as well as discussion in-game, and is subject to change at any time. Also, entries for evolution races should reflect their maximum (highest evolve). |
Revision as of 10:29, 12 December 2011
Every race has a racial damage modifier associated with it. This number is factored in to all physical damage dealing abilities, and does not affect spells (though apparently it does affect damage from psi telekinetic spells like Dancing Weapon and Fandango). Because we can't be sure exactly what the number is, we have simply assigned each race a rating of -1 to 4, with -1 being a penalty to physical damage, 0 meaning "no modifier", and 4 being the best modifier possible.
There is also a separate archery damage modifier for each race.
Please note that all of this information has been gleaned from race pages here as well as discussion in-game, and is subject to change at any time. Also, entries for evolution races should reflect their maximum (highest evolve).
Legend | |
---|---|
Divine | 4 |
Legendary | 3 |
Great | 2 |
Good | 1 |
Average | 0 |
Terrible | -1 |
Race | Size | Racial Damage Modifier |
---|---|---|
Centaur | L | 0 |
Deep Gnome | S | 0 |
Draconian | M | 1 |
Drow | M | 0 |
Duergar | S | 0 |
Dwarf | S | 0 |
Elf | M | 0 |
Ent | vL | 3 |
Firedrake | vS-vL | -1 to 4 |
Gargoyle | M | 1 |
Giant | vL | 1 |
Gnome | S | 0 |
Goblin | S | -1 |
Halfling | S | 0 |
Half-Elf | M | 0 |
Half-Orc | M | 0 |
Harpy | M | 0 |
Human | M | 0 |
Imp | vS-vL | -1.5 to 2.5 |
Kobold | S | -1.5 |
Kzinti | M | 0 |
Lizardmen | M | 0 |
Ogres | L | 1 |
Orc | M | 1 |
Troglodyte | M | 0 |
Race | Size | Racial Damage Modifier |
---|---|---|
Demonseed | S | 1 |
Dragon | vL | 1 |
Golem | L | 3 |
Griffon | L | 1 |
High Elf | M | 0 |
Hobgoblin | S | 0 |
Minotaur | L | 2 |
Miraar | M | 0 |
Sprite | vS | 0 |
Troll | L | 1 |
Tuataur | M | 0 |