Difference between revisions of "Dwarves"

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Similarly dwarves do not have any archery bonuses, have penalties to sneakiness, and gain no reduction to arcane or psionic skills.
 
Similarly dwarves do not have any archery bonuses, have penalties to sneakiness, and gain no reduction to arcane or psionic skills.
  
Their strong points include the low TNL, making them level much faster than most bute-oriented races, and they have the racial powerswing that will make dwarven warriors and other hitters have an upper hand over non-powerswinging races (even those with racial damage modifiers!) in the hero 1 - hero 250 range.
+
Their strong points include the low TNL, making them level much faster than most brute-oriented races, and they have the racial powerswing that will make dwarven warriors and other hitters have an upper hand over non-powerswinging races (even those with racial damage modifiers!) in the hero 1 - hero 250 range.
  
 
Also, last but not least, dwarves are the only race that can never mess up when [[Repair |repairing]] gear. A dwarf worshiping Durr is considered the best smith possible, for the purposes of fletching, sharpening, repairing, etc.
 
Also, last but not least, dwarves are the only race that can never mess up when [[Repair |repairing]] gear. A dwarf worshiping Durr is considered the best smith possible, for the purposes of fletching, sharpening, repairing, etc.
  
 
[[Category: Creatable Races]]
 
[[Category: Creatable Races]]

Revision as of 11:52, 2 December 2011

Dwarf Statistics Tables
Lowmort-Tier Dwarf Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 16–23 (26) 15–20 (23) 15–20 (23) 15–20 (23) 15–20 (23)
Int 12–17 (20) 13–20 (23) 12–17 (20) 12–17 (20) 12–17 (20)
Wis 13–18 (21) 13–18 (21) 14–21 (24) 13–18 (21) 13–18 (21)
Dex 13–18 (21) 13–18 (21) 13–18 (21) 14–21 (24) 13–18 (21)
Con 15–20 (23) 15–20 (23) 15–20 (23) 15–20 (23) 16–23 (26)
Hero-Tier Dwarf Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 23–28 (31) 20–22 (25) 20–22 (25) 20–22 (25) 20–22 (25)
Int 17–19 (22) 20–25 (28) 17–19 (22) 17–19 (22) 17–19 (22)
Wis 18–20 (23) 18–20 (23) 21–26 (29) 18–20 (23) 18–20 (23)
Dex 18–20 (23) 18–20 (23) 18–20 (23) 21–26 (29) 18–20 (23)
Con 20–22 (25) 20–22 (25) 20–22 (25) 20–22 (25) 23–28 (31)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

Dwarves typically live in hilly or mountainous regions where they can be found living in clan-like societies. They are miners of great repute, and are known for their fondness of precious gems and metals. The typical dwarf is approximately 4 feet tall, ruddy skinned, bright-eyed, bearded (many of the women too), and are quite stocky. Dwarves tend to be stronger than humans, and are renown for their hardiness. They are not always as quick as some races, but make excellent warriors. They are naturally resistant to poisons and magic, and often fare better against these than most. While not magically gifted, Dwarves are devoutly religious, and make good clerics. Dwarves have all developed the ability to see in the dark.

  • Ill-Suited to Be: nothing.

Diplomatic Corps

Dwarves may participate in the Diplomatic Corps every 10 levels at lowmort. All Dwarves should report to Ljolsafar when they are ready to begin.

Comments

Dwarves get solid hps and mana regardless of class, but they do not have a damage modifier nor racial armors of any sort, making them suboptimal tanks and hitters.

Dwarves have a huge clerical spell cost reduction, but they are not nofail, and because of this there is no good reason why a player would make a dwarven cleric, outside of the novelty factor.

Similarly dwarves do not have any archery bonuses, have penalties to sneakiness, and gain no reduction to arcane or psionic skills.

Their strong points include the low TNL, making them level much faster than most brute-oriented races, and they have the racial powerswing that will make dwarven warriors and other hitters have an upper hand over non-powerswinging races (even those with racial damage modifiers!) in the hero 1 - hero 250 range.

Also, last but not least, dwarves are the only race that can never mess up when repairing gear. A dwarf worshiping Durr is considered the best smith possible, for the purposes of fletching, sharpening, repairing, etc.