Difference between revisions of "Centaurs"

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Centaurs get a 10% spell cost reduction on arcane and psionic spells, and a 15% reduction on divine spells. Centaurs are also nofail by 95.
 
Centaurs get a 10% spell cost reduction on arcane and psionic spells, and a 15% reduction on divine spells. Centaurs are also nofail by 95.
  
As sneaky characters, they are terrible. They do not get any melee damage modifiers either, but they make terrific casters and archers.
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A small negative mod makes them less suitable for stealth-based classes. They do not get any melee damage modifiers either, but they make reasonable casters and excellent archers.
  
Centaurs have large hp and mana pools independent of their classes, have racial armor and some extra attacks, so aside for a "flaw" of the large TNL, centaurs are a very capable race for almost any ''caster'' or archery based profession.
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Centaurs have more hp and mana than humans, have racial armor and racial attacks (but don't make a character for hoof/kick). Centaurs are a very capable race for almost any ''caster'' (except psi, unless you are Jaromil) or archery based profession.

Revision as of 23:51, 21 November 2011

Centaur Statistics Tables
Lowmort-Tier Centaur Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 16–23 (26) 15–20 (23) 15–20 (23) 15–20 (23) 15–20 (23)
Int 15–20 (23) 16–23 (26) 15–20 (23) 15–20 (23) 15–20 (23)
Wis 15–20 (23) 15–20 (23) 16–23 (26) 15–20 (23) 15–20 (23)
Dex 15–20 (23) 15–20 (23) 15–20 (23) 16–23 (26) 15–20 (23)
Con 15–20 (23) 15–20 (23) 15–20 (23) 15–20 (23) 16–23 (26)
Hero-Tier Centaur Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 23–28 (31) 20–22 (25) 20–22 (25) 20–22 (25) 20–22 (25)
Int 20–22 (25) 23–28 (31) 20–22 (25) 20–22 (25) 20–22 (25)
Wis 20–22 (25) 20–22 (25) 23–28 (31) 20–22 (25) 20–22 (25)
Dex 20–22 (25) 20–22 (25) 20–22 (25) 23–28 (31) 20–22 (25)
Con 20–22 (25) 20–22 (25) 20–22 (25) 20–22 (25) 23–28 (31)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

A magical being whose upper half consists of a human torso, and the lower half being that of a horse. These mystical beings are superior to humans in most ways. They are stronger, can travel farther, are higher in intellect and wisdom, are quicker, hardier, and make better spellcasters. They excel at most anything, and are quite powerful creatures, but do not advance in power quickly at all. Centaurs are afforded limited protection in melee combat by their thick hide, and can attack with their hooves as well.

  • Abbreviation: Cen.

Comments

Centaurs get a 10% spell cost reduction on arcane and psionic spells, and a 15% reduction on divine spells. Centaurs are also nofail by 95.

A small negative mod makes them less suitable for stealth-based classes. They do not get any melee damage modifiers either, but they make reasonable casters and excellent archers.

Centaurs have more hp and mana than humans, have racial armor and racial attacks (but don't make a character for hoof/kick). Centaurs are a very capable race for almost any caster (except psi, unless you are Jaromil) or archery based profession.