Difference between revisions of "Gargoyles"

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== Comments ==
 
== Comments ==
  
Gargoyles get a 5% arcane reduction in addition to a 10% general spell reduction. They are generally good spellcasters and are nofail in arcane spells after 97% or 98%; however, the very low int means poor mana gains (vs. human) and slow mana regen.
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Gargoyles get a 5% arcane reduction in addition to a 10% general spell reduction. They are generally good spellcasters and are nofail in arcane spells (though not divine nor psionic) after 97% or 98%; however, the very low int means poor mana gains (vs. human) and slow mana regen.
  
 
Despite the high con, they do not get as many hitpoints as a number of races, incl. Giant, Ogre, Troll, Drc, Drg, etc.
 
Despite the high con, they do not get as many hitpoints as a number of races, incl. Giant, Ogre, Troll, Drc, Drg, etc.
  
 
Gargoyles get a nice melee damage modifier and not bad dexterity and stealth and for these reasons make pretty good rogues, monks or shadowfists as well.
 
Gargoyles get a nice melee damage modifier and not bad dexterity and stealth and for these reasons make pretty good rogues, monks or shadowfists as well.
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As far as archery is concerned, it is general consensus that for the same TNL, centaurs have a higher damage modifier.
  
 
[[Category: Creatable Races]]
 
[[Category: Creatable Races]]

Revision as of 12:49, 21 November 2011

Gargoyle Statistics Tables
Lowmort-Tier Gargoyle Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 16–23 (26) 15–20 (23) 15–20 (23) 15–20 (23) 15–20 (23)
Int 09–14 (17) 10–17 (20) 09–14 (17) 09–14 (17) 09–14 (17)
Wis 09–14 (17) 09–14 (17) 10–17 (20) 09–14 (17) 09–14 (17)
Dex 13–18 (21) 13–18 (21) 13–18 (21) 14–21 (24) 13–18 (21)
Con 17–22 (25) 17–22 (25) 17–22 (25) 17–22 (25) 18–25 (28)
Hero-Tier Gargoyle Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 23–28 (31) 20–22 (25) 20–22 (25) 20–22 (25) 20–22 (25)
Int 14–16 (19) 17–22 (25) 14–16 (19) 14–16 (19) 14–16 (19)
Wis 14–16 (19) 14–16 (19) 17–22 (25) 14–16 (19) 14–16 (19)
Dex 18–20 (23) 18–20 (23) 18–20 (23) 21–26 (29) 18–20 (23)
Con 22–24 (27) 22–24 (27) 22–24 (27) 22–24 (27) 25–30 (33)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

Gargoyles only recently appeared in the realm, but are well known from ancient legends and fables. The ancient tales vary greatly however, making gargoyles somewhat of an enigma. These nearly mindless slaves are disproportionately strong for their size and are extremely quick. At first glance these hideous looking fellows can often be mistaken for statues and, in fact, they are afforded protection by their stone-like skin. Gargoyles can see well in total darkness often surprising their foes. They have a small pair of leathery wings that would not seem to be able to support them, but surprisingly enough they can fly for short periods of time. The primary weakness these demon-like creatures besides their extreme lack of wit and intellect, is the fact that when in direct sunlight, their skin begins to smoke and char, and they cannot recover from wounds.

  • Abbreviation: Gar.

Comments

Gargoyles get a 5% arcane reduction in addition to a 10% general spell reduction. They are generally good spellcasters and are nofail in arcane spells (though not divine nor psionic) after 97% or 98%; however, the very low int means poor mana gains (vs. human) and slow mana regen.

Despite the high con, they do not get as many hitpoints as a number of races, incl. Giant, Ogre, Troll, Drc, Drg, etc.

Gargoyles get a nice melee damage modifier and not bad dexterity and stealth and for these reasons make pretty good rogues, monks or shadowfists as well.

As far as archery is concerned, it is general consensus that for the same TNL, centaurs have a higher damage modifier.