Difference between revisions of "Centaurs"
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(removed "rogue" as recommended, given that centaurs have no damage mod and a negative stealth mod) |
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* '''[[Racial TNL |Racial TNL]]:''' 2857 XP. | * '''[[Racial TNL |Racial TNL]]:''' 2857 XP. | ||
− | * '''Well-Suited to Be:''' [[:Category: Archers |archers]], [[:Category: Assassins |assassins]], [[:Category: Clerics |clerics]], [[:Category: Druids |druids]], [[:Category: Mages |mages]], [[:Category: Monks |monks]], [[:Category: Paladins |paladins]], [[:Category: Priests |priests]], [[:Category: Psionicists |psionicists]], [[:Category: Rangers |rangers | + | * '''Well-Suited to Be:''' [[:Category: Archers |archers]], [[:Category: Assassins |assassins]], [[:Category: Clerics |clerics]], [[:Category: Druids |druids]], [[:Category: Mages |mages]], [[:Category: Monks |monks]], [[:Category: Paladins |paladins]], [[:Category: Priests |priests]], [[:Category: Psionicists |psionicists]], [[:Category: Rangers |rangers]], [[:Category: Sorcerers |sorcerers]], [[:Category: Warriors |warriors]], [[:Category: Wizards |wizards]]. |
* '''Ill-Suited to Be:''' [[:Category: Fusiliers |fusiliers]]. | * '''Ill-Suited to Be:''' [[:Category: Fusiliers |fusiliers]]. |
Revision as of 03:02, 9 August 2011
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A magical being whose upper half consists of a human torso, and the lower half being that of a horse. These mystical beings are superior to humans in most ways. They are stronger, can travel farther, are higher in intellect and wisdom, are quicker, hardier, and make better spellcasters. They excel at most anything, and are quite powerful creatures, but do not advance in power quickly at all. Centaurs are afforded limited protection in melee combat by their thick hide, and can attack with their hooves as well.
- Abbreviation: Cen.
- Racial Size: large.
- Racial TNL: 2857 XP.
- Well-Suited to Be: archers, assassins, clerics, druids, mages, monks, paladins, priests, psionicists, rangers, sorcerers, warriors, wizards.
- Ill-Suited to Be: fusiliers.
Comments
Centaurs get a 10% spell cost reduction on arcane and psionic spells, and a 15% reduction on divine spells.