Difference between revisions of "Townguard Mobs"

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[[:Category: Mobs |Mobs]] of this [[:Category: Mob Types |type]] will hunt and attack [[Outlaw Flag |outlawed]] [[:Category: Characters |characters]].  They will immediately arrest any [[Outlaw Flag |outlaws]] that they find in [[Safe Rooms |safe rooms]] without a fight and send these [[Outlaw Flag |outlaws]] to [[Jail Rooms |jail]] for sentencing.
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[[:Category: Mobs |Mobs]] of this [[:Category: Mob Types |type]] will hunt and attack [[Outlaw Flag |outlawed]] [[:Category: Characters |characters]].  They will immediately arrest any [[Outlaw Flag |outlaws]] that they find in [[Safe Rooms |safe rooms]] without a fight and send these [[Outlaw Flag |outlaws]] to [[Jail Rooms |jail]] for sentencing. If a character is not outlawed but possess a GOOD alignment, a townguard will intervene in a fight in the player's favor (and steal their xp by terming the mob, more often than not). If a character has an EVIL alignment, the guard will attack the player instead, with the intention of killing them. (If the player is on the bigger side and survives more than one round against the guard, he will therefore be labeled and outlaw and arrested. Moral of the story: avoid fighting in lawful cities if you're evil.)
  
 
[[Category: Mob Types]]
 
[[Category: Mob Types]]
 
[[Category: Lawful Areas]]
 
[[Category: Lawful Areas]]

Revision as of 21:57, 17 December 2010

Mobs of this type will hunt and attack outlawed characters. They will immediately arrest any outlaws that they find in safe rooms without a fight and send these outlaws to jail for sentencing. If a character is not outlawed but possess a GOOD alignment, a townguard will intervene in a fight in the player's favor (and steal their xp by terming the mob, more often than not). If a character has an EVIL alignment, the guard will attack the player instead, with the intention of killing them. (If the player is on the bigger side and survives more than one round against the guard, he will therefore be labeled and outlaw and arrested. Moral of the story: avoid fighting in lawful cities if you're evil.)