Difference between revisions of "Paladin's Ghost"

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'''[[Level |Level]]:''' 80.<br>
 
'''[[Level |Level]]:''' 80.<br>
 
'''[[Alignment |Alignment]]:''' Heroic.<br>
 
'''[[Alignment |Alignment]]:''' Heroic.<br>
'''[[:Category: Mob Types |Flags]]:''' steadfast, undead, [[Protection Evil|protected]].<br>
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'''[[:Category: Mob Types |Flags]]:''' steadfast, undead, [[Protection Evil|protected]], [[Spellcasting Mobs |Sorcerer]].<br>
 
'''Affects:''' [[Detect Invis|detect invis]], [[Detect Hidden|detect hidden]], [[Invis|invis]], [[Fly|flying]], [[sanctuary]].<br>
 
'''Affects:''' [[Detect Invis|detect invis]], [[Detect Hidden|detect hidden]], [[Invis|invis]], [[Fly|flying]], [[sanctuary]].<br>
  
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== Comments ==
 
== Comments ==
Here is how to get to and kill this mob: First of all, if you don't want to deal with a couple rooms full of big aggies (compared to the levels of other mobs in the area), then you should teleport to the ever popular "rot cor." From here make your way to the northwest part of the map (not a problem, no aggie if you don't sleep) and you'll be in "At the Waterfall." At this point, you need to get the invisible [crystal key] from the pool. The paladin is to the north. The paladin is also invis to heroes, but isn't aggie so feel free to [[faerie fog]] so you don't have to start off combat with [[burning hands]]. The mob is on the tough side, and due to his high level and [[sanctuary]], can take a bit of time to kill and 3-4 s5 disis.
+
The mob is northwest in the Shadow Keep area; the quickest pp is simply "rot cor", then go follow the linear path nw. The mob was recently (October 2010) revamped, to make him considerably harder. For one thing, he is now a sorcerer (in flat contradiction to his alignment), meaning he casts vampire touch throughout the fight and heals himself with your hp; secondly, he is much more resistant and will take longer to kill. Prepare for a good fight, and have at least 2500 mana available.
  
 
== Directions ==
 
== Directions ==
  
'''[[:Category: Areas |Area]]:''' [[:Category: Shadow Keep|Shadow Keep]] ([[AreaName Map |Map]]).<br>
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'''[[:Category: Areas |Area]]:''' [[:Category: Shadow Keep|Shadow Keep]] ([[Shadow Keep Map |Map]]).<br>
 
'''[[:Category: Rooms |Room]]:''' Chamber of the Guardian ([[Cursed Rooms |cursed]]).<br>
 
'''[[:Category: Rooms |Room]]:''' Chamber of the Guardian ([[Cursed Rooms |cursed]]).<br>
 
Walking here from anywhere besides the close area is very problematic, as there are 4x aggie stomping mobs in cursed part of [[:Category: Shadow Keep|Shadow Keep]].
 
Walking here from anywhere besides the close area is very problematic, as there are 4x aggie stomping mobs in cursed part of [[:Category: Shadow Keep|Shadow Keep]].
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Walking route from [[Aelmon |Aelmon]]: ??.<br>
 
Walking route from [[Aelmon |Aelmon]]: ??.<br>
  
Walking route from [[MobName |MobName]]: ??.<br>
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[[Category: Mobs In Shadow Keep]]
Walking route from [[MobName |MobName]]: ??.<br>
 
 
 
[[Category: Incomplete]]
 

Latest revision as of 19:27, 31 October 2010

The elder son of the Keep's master, his heart was pure enough to escape the wrath of the Curse. He fled to this chamber and hid from his brother's anger. Devoting his remaining energies to sealing the rift between the Realms, he now stands watch over the barrier. He nods solemnly to you and whispers, 'Be at peace...'

Keywords: ghost, paladin.
Level: 80.
Alignment: Heroic.
Flags: steadfast, undead, protected, Sorcerer.
Affects: detect invis, detect hidden, invis, flying, sanctuary.

Gear

The paladin's ghost is using:
<held in offhand>   the Shield of Heroes
The paladin's ghost is carrying:
     Nothing.

Comments

The mob is northwest in the Shadow Keep area; the quickest pp is simply "rot cor", then go follow the linear path nw. The mob was recently (October 2010) revamped, to make him considerably harder. For one thing, he is now a sorcerer (in flat contradiction to his alignment), meaning he casts vampire touch throughout the fight and heals himself with your hp; secondly, he is much more resistant and will take longer to kill. Prepare for a good fight, and have at least 2500 mana available.

Directions

Area: Shadow Keep (Map).
Room: Chamber of the Guardian (cursed).
Walking here from anywhere besides the close area is very problematic, as there are 4x aggie stomping mobs in cursed part of Shadow Keep. Walking route from Nom: ??.
Walking route from Sol: ??.
Walking route from Aelmon: ??.