Difference between revisions of "Category:Gear In Mountain Of Madness"

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<p>From shift, go 4n and send tank north to areaspell. Note that the [[Roc Wyrm Mother]]'s corpse skins into the [[Shaleskin Arm Guard]]. After killing wyrms, go down into [[:Category:Mountain Of Madness|Mountain Of Madness]] and track [[Quartermaster]], who carries a widow's tear and the key for the dstone, the [[Summons From Alastar]]. [[Krakor The Overseer]] is a roaming mob along the way that loads the [[Mark Of Madness]]. Track [[Rantus The Doorman]], kill him, and unlock/go up; you can regen/respell there. From here you'll be heading straight up to get to the gear room, which is 4u.  In the second to last room (3u) is a golem, who wields and hits extremely hard, so be nice and regenned before you enter...the last thing you want is for the golem to repop on you. [[Mad Dwarf Alastar|Alastar]], [[Bellius]] (who loads the [[Ancient Dragon Claw]]), and a few other mobs are all gathered in the next room up. This room is extremely painful on hps, so you need a long chain and casters to surge 3-4, even after Alastar dies. You can then plane from that room or go 1d, kill spy, and home.</p>
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{{World Of Stone}}
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From shift, go 4n and send tank north to areaspell. Note that the [[Roc Wyrm Mother]]'s corpse skins into the [[Shaleskin Arm Guard]].
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After killing wyrms, go down into [[:Category:Mountain Of Madness|Mountain Of Madness]] and track [[Quartermaster]], who carries a widow's tear and the [[Summons From Alastar]] (key for dstone). Along the path wanders [[Krakor The Overseer]], who loads with the [[Mark Of Madness]], and the [[Dwarven Forgehand]], who load with the [[Dwarven Sling]].
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Once you have the [[Summons From Alastar]] track [[Rantus The Doorman]], kill him, and unlock/go up; you can regen/respell here. From here you'll be heading straight up to get to the gear room, which is 4u.  In the second to last room (3u) is the [[Earth Golem (lord)|Earth Golem]], who wields and hits extremely hard, so be nice and regenned before you enter...the last thing you want is for the golem to repop on you.
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[[Mad Dwarf Alastar|Alastar]], [[Bellius]] (who loads the [[Ancient Dragon Claw]]), and a few other mobs are all gathered in the next room up. This room is extremely painful on hps, so you need a long chain and casters to surge 3-4, even after Alastar dies. You can then plane from that room or go 1d, kill spy, and home. If you want to camp, you have to stay in [[Mad Dwarf Alastar|Alastar]]'s room, since the down is a one-way exit back to the beginning of the [[:Category:Mountain Of Madness|Mountain Of Madness]]
  
 
[[Category:Mountain Of Madness]]
 
[[Category:Mountain Of Madness]]

Latest revision as of 21:43, 26 October 2010

Airscape (Gear)
Arcadia (Gear)
Astral (Gear)
Firerealm (Gear)
Karnath (Gear)
Kzinti Homeworld (Gear)
Midgaardia (Gear)
Noctopia (Gear)
Nowhere (Gear)
Outland (Gear)
Tarterus (Gear)
Thorngate (Gear)
Water (Gear)
World Of Stone (Gear)
Hell (Gear)
Horavacui (Gear)
Areas in World Of Stone
Mountain Of Madness (Gear)
World Of Stone Proper (Gear)
Soulchar Desolation (fdk evol)


From shift, go 4n and send tank north to areaspell. Note that the Roc Wyrm Mother's corpse skins into the Shaleskin Arm Guard.

After killing wyrms, go down into Mountain Of Madness and track Quartermaster, who carries a widow's tear and the Summons From Alastar (key for dstone). Along the path wanders Krakor The Overseer, who loads with the Mark Of Madness, and the Dwarven Forgehand, who load with the Dwarven Sling.

Once you have the Summons From Alastar track Rantus The Doorman, kill him, and unlock/go up; you can regen/respell here. From here you'll be heading straight up to get to the gear room, which is 4u. In the second to last room (3u) is the Earth Golem, who wields and hits extremely hard, so be nice and regenned before you enter...the last thing you want is for the golem to repop on you.

Alastar, Bellius (who loads the Ancient Dragon Claw), and a few other mobs are all gathered in the next room up. This room is extremely painful on hps, so you need a long chain and casters to surge 3-4, even after Alastar dies. You can then plane from that room or go 1d, kill spy, and home. If you want to camp, you have to stay in Alastar's room, since the down is a one-way exit back to the beginning of the Mountain Of Madness

Pages in category "Gear In Mountain Of Madness"

The following 7 pages are in this category, out of 7 total.