Difference between revisions of "Category:Fantasy Forest"

From AvatarWiki
Jump to navigation Jump to search
Line 35: Line 35:
  
 
This list is not exhaustive, but these are the chimeras found in Arcadian Landscape:
 
This list is not exhaustive, but these are the chimeras found in Arcadian Landscape:
[[Chimerical Gnome]]
+
*[[Chimerical Gnome]]
[[Chimerical Behemoth]]
+
*[[Chimerical Behemoth]]
[[Chimerical Dragon]]
+
*[[Chimerical Dragon]]
[[Chimerical Angel]]
+
*[[Chimerical Angel]]
[[Chimerical Beholder]]
+
*[[Chimerical Beholder]]
[[Chimerical Pegasus]]
+
*[[Chimerical Pegasus]]
[[Chimerical High Elf]]
+
*[[Chimerical High Elf]]
[[Chimerical Earth Elemental]]
+
*[[Chimerical Earth Elemental]]
[[Chimerical Giant]]
+
*[[Chimerical Giant]]
[[Chimerical Drider]]
+
*[[Chimerical Drider]]
[[Chimerical Gnome]]
+
*[[Chimerical Gnome]]
[[Chimerical Centaur]]
+
*[[Chimerical Centaur]]
[[Chimerical Sphinx]]
+
*[[Chimerical Sphinx]]
[[Chimerical Devil]]
+
*[[Chimerical Devil]]
[[Chimerical Behir]]
+
*[[Chimerical Behir]]
[[Chimerical Griffon]]
+
*[[Chimerical Griffon]]
  
 +
North of shift are Fae Gate Guards bearing the crystal keys needed to enter the Hedge Maze north. Balefire Beasts are sentinels found to the east of shift.
  
 
[[Category:Arcadia]]
 
[[Category:Arcadia]]
 
[[Category:Lord Areas]]
 
[[Category:Lord Areas]]

Revision as of 20:14, 25 October 2010

Airscape (Gear)
Arcadia (Gear)
Astral (Gear)
Firerealm (Gear)
Karnath (Gear)
Kzinti Homeworld (Gear)
Midgaardia (Gear)
Noctopia (Gear)
Nowhere (Gear)
Outland (Gear)
Tarterus (Gear)
Thorngate (Gear)
Water (Gear)
World Of Stone (Gear)
Hell (Gear)
Horavacui (Gear)
Areas in Arcadia
Citadel Arcadia (Gear)
Dark Fae Tower (Gear)
Fantasy Forest (Gear)


The planar shift into Arcadia drops into the middle of a beautiful eldritch forest where dreams grow on trees and daydreams flow down the river.

Unfortunately, according to Astra, the Fae are xenophobes of the worst kind and will view the Midgaardian Lords' intrusion as we might a plague of locusts. The Fae have set Balefire to the woods, trying to erase the "Midgaardian Stain" from their fair plane.

Builder: Dev

Directions

Planeshift to Arcadia.

If you're not confident in your ability to survive a swarm at Arcadia shift, you can Planeshift to Astral, go 3d (be careful with the golems) and portal to a chim or bale.

Connections

Connects to Citadel Arcadia. If you have walking directions please add them here. Other ways to get there include portalling to Fae Gate Guard or taking the walking route from Astral (mentioned above).

Also connects to Dark Fae Tower. To get there walk west from shift seeking water rooms on scan. Once you find the river, stay on it, and follow it southwards to a waterfall.

Navigation

Adventuring

This area is great for running exp. A group of 15 will have no problems here; a group as small as 6 may be able to survive.

The Balefire Beasts are sentinel and level 160. Therefore the safest places to sleep in this area are where you can see two rooms of them on scan. An emberling or two wanders around here, a mob for immolation. Balefires are evil, and a good way to fix align after a glyph run. In addition, an Ixupi or two wanders around the Balefires and the maze.

The following mobs cast Migraine:

This list is not exhaustive, but these are the chimeras found in Arcadian Landscape:

North of shift are Fae Gate Guards bearing the crystal keys needed to enter the Hedge Maze north. Balefire Beasts are sentinels found to the east of shift.

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "Fantasy Forest"

This category contains only the following page.