Difference between revisions of "Hypermorality"
Jump to navigation
Jump to search
(Add hypermorality entry.) |
(No difference)
|
Latest revision as of 18:06, 3 July 2010
When fighting, it is only natural to have a sense of morality. After killing something that is considered "evil" or "good", adrenaline rushes into a part of the brain that triggers a sense of placement within the universe.
Why not give that a little nudge? As a Psion, you can do just that and the result is what can only be called hypermorality. Luckily this is not a prolonged effect because it is quite possible that a prolonged change would drive someone insane.
Prerequisites: None
Syntax: cast 'hypermorality' <character>