Difference between revisions of "Hypermorality"

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(Add hypermorality entry.)
 
(No difference)

Latest revision as of 18:06, 3 July 2010

When fighting, it is only natural to have a sense of morality. After killing something that is considered "evil" or "good", adrenaline rushes into a part of the brain that triggers a sense of placement within the universe.

Why not give that a little nudge? As a Psion, you can do just that and the result is what can only be called hypermorality. Luckily this is not a prolonged effect because it is quite possible that a prolonged change would drive someone insane.

Prerequisites: None

Syntax: cast 'hypermorality' <character>