Difference between revisions of "CMud Prompt & Mob Cond"

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(Creating Prompt Script for CMud)
 
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== The Script ==
 
== The Script ==
 +
Save the following code as an .xml file, and import it into Cmud:
  
 
<pre>
 
<pre>
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</pre>
 
</pre>
 
  
 
== Notes ==
 
== Notes ==

Revision as of 23:52, 24 May 2010

This script will utilize a prompt formatted in the following manner:

<1216/1216hp 2576/2576ma 1229v 41> 0 lag - - surge off

Where the two '-' symbols are monitor target's hp and hp as a % of max, respectively. Use the following Prompt script in-game:

prompt <|w|%h|n|/%Hhp |w|%m|n|/%Mma %vv |y|%T|n|> %s lag
prompt2 %w %P surge %S %n


The Script

Save the following code as an .xml file, and import it into Cmud:


<?xml version="1.0" encoding="ISO-8859-1" ?>
<cmud>
  <class name="Prompt">
    <trigger priority="2180">
      <pattern>~<(%d)/(%d)hp (%d)/(%d)ma (%d)v (%d)> (%d) lag * * surge *</pattern>
      <value>#var currhp %1
#var maxhp %2
#var currmana %3
#var maxmana %4
#var currmoves %5
#var currtnl %6
#var currlag %7
#if (@currtnl < 200) {#var message %ansi(high,yellow,blink)"Put on Level Gear Now"}</value>
    </trigger>
    <stat name="StatBar" priority="2190"/>
    <button name="hp" type="Gauge" autosize="false" width="120" height="23" inset="true" toolstyle="true" transparent="false" color="#0080FF" gaugelowcol="red" gaugebackcol="silver" priority="2">
      <caption>Hit Points</caption>
      <value>@currhp</value>
      <expr>@currhp</expr>
      <gaugemax>@maxhp</gaugemax>
      <gaugelow>@maxhp/4</gaugelow>
    </button>
    <button name="mp" type="Gauge" autosize="false" width="120" height="23" autopos="false" left="121" inset="true" toolstyle="true" transparent="false" color="lime" gaugelowcol="red" gaugebackcol="silver" priority="4">
      <caption>Mana Points</caption>
      <value>@currmana</value>
      <expr>@currmana</expr>
      <gaugemax>@maxmana</gaugemax>
      <gaugelow>@maxmana/4</gaugelow>
    </button>
    <var name="currtnl">1601</var>
    <var name="currhp">14029</var>
    <var name="maxhp">14029</var>
    <var name="currmana">19259</var>
    <var name="maxmana">19259</var>
    <var name="currmoves">9273</var>
    <var name="currlag">0</var>
    <alias name="setprompt">
      <value>#verbatim
prompt <|w|%h|n|/%Hhp |w|%m|n|/%Mma %vv |y|%T|n|> %s lag 
prompt2 %w %P surge %S %n
prompt2
#verbatim</value>
    </alias>
    <button name="mobcondition" type="Gauge" autosize="false" width="120" height="23" autopos="false" left="241" inset="true" toolstyle="true" transparent="false" color="#FF8000" gaugelowcol="red" gaugebackcol="silver" priority="6">
      <caption>@mobname</caption>
      <value>@mobcond</value>
      <expr>@mobcond</expr>
      <gaugemax>@mobmax</gaugemax>
      <gaugelow>@mobmax/3</gaugelow>
    </button>
  </class>
</cmud>

Notes

Used in conjunction with the zAffects script, this will populate all of this information into a Status Window. I place mine in the bottom right hand corner of my CMud window, where it is convenient, but non-intrusive.

Designer comments

Feel free to note me here or on board 2 to Shalineth with any feedback or suggestions.