Difference between revisions of "Category:Village Of Gnimh"

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== Directions ==
 
== Directions ==
  
Walking route from [[Nom |Nom]]: 9n, [n], w, 12n, 2w, s.
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Walking route from [[Nom |Nom]]: 9n, 3e, d, 2e, 5n, 5w, 4n, 2w, 2u.
  
 
Walking route from [[Sol |Sol]]: 3e, 2n, 3e, 5n, 2w, s.
 
Walking route from [[Sol |Sol]]: 3e, 2n, 3e, 5n, 2w, s.
  
[[Portal |Portaling]] point(s) suggested: [[Ezra The Trader |Ezra]], [[Tumnus The Medic |Tumnus]].
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[[Portal |Portaling]] point(s) suggested: [[Ezra The Trader |Ezra]], [[Academy Steward |Academy steward]].
  
 
== Connections ==
 
== Connections ==
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This area is connected to [[:Category: Highways/Great Wall|Highways/Great Wall]], [[:Category: Rivers Of Avatar|Rivers of Avatar]], [[:Category: River Folk|River Folk]], and [[:Category: Underway Tunnels|Underway Tunnels]].
  
 
== Navigation ==
 
== Navigation ==
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Most adventurers enter from the [[:Category: Highways/Great Wall|Highways/Great Wall]].  The first section is a linear path leading through the town.  The end of the path splits of into two, with the east path going to the [[:Category: Underway Tunnels|Underway Tunnels]], and the west path going to the academy.  Most of the mobs are in the academy.  The academy has four floors and a basement.
  
 
== Adventuring ==
 
== Adventuring ==
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As far as [[:Category: Gear |gear]] is concerned, the jeweller has the [[Jeweler's Loupe |Jeweler's Loupe]], which is the only piece of [[:Category: Int Gear |int gear]] for the head for a long time.  Get it if you need a bit of an int boost for [[Practice |practicing]].
 
As far as [[:Category: Gear |gear]] is concerned, the jeweller has the [[Jeweler's Loupe |Jeweler's Loupe]], which is the only piece of [[:Category: Int Gear |int gear]] for the head for a long time.  Get it if you need a bit of an int boost for [[Practice |practicing]].
  
[[Category: Areas]]
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For those interested in lore, this area contains quite a bit about the history of gnomes, as well as some culture.  Those looking for an amusement can attempt to find the fourth floor of the academy.  Nothing there, but fun to find. (Hint: figure out how the elevator works.)
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[[Category: Lowmort 1-10 Areas]]
 
[[Category: Lowmort 1-10 Areas]]

Latest revision as of 10:50, 29 March 2010

The gnome village of Gnimh is far removed from the greater kingdom of the gnomes. Originally established as an exploratory encampment years ago, Gnimh has grown to be the point of contact between gnomes living in the greater Midgaardian area, and their kin back home. In order to better facilitate this an administrative complex was built, which later took on the additional task of training the promising youth of the "frontier" in the ways of diplomacy and scholarship. The village itself boasts only a modest population, mostly comprised of students and staff for the academy, most gnomes preferring to live quietly in the surrounding countryside.

Level Range: 5-10

Builder: Nadreck

Directions

Walking route from Nom: 9n, 3e, d, 2e, 5n, 5w, 4n, 2w, 2u.

Walking route from Sol: 3e, 2n, 3e, 5n, 2w, s.

Portaling point(s) suggested: Ezra, Academy steward.

Connections

This area is connected to Highways/Great Wall, Rivers of Avatar, River Folk, and Underway Tunnels.

Navigation

Most adventurers enter from the Highways/Great Wall. The first section is a linear path leading through the town. The end of the path splits of into two, with the east path going to the Underway Tunnels, and the west path going to the academy. Most of the mobs are in the academy. The academy has four floors and a basement.

Adventuring

The Village of Gnimh is similar in concept to Solace, except it has fewer mobs and a smaller level range on mobs. As with Solace, mobs here will lower your align, but it's a good place to pick up xp if you don't care about alignment (it's farther from Sol, hence, it has less players running through it.)

As with Solace, there are a large number of wandering mobs, and a few stationary shopkeeps/officers/etc. Roughly, the order of difficulty is:

  • Children/Youths
  • Citizens, Cadets, Freshmen
  • Villagers, Sophomores, Seniors
  • Shoppies/Guards/Officers

As with most other low levels, use consider liberally to find out the size of the mob you're fighting.

The area itself is made up of two main parts: the village (where you enter from the White Stone Road), and in the southeast corner of the village, the Gnimh academy. Again, no outstanding mobs or aggies, just well written rooms with lots of wandering mobs.

As far as gear is concerned, the jeweller has the Jeweler's Loupe, which is the only piece of int gear for the head for a long time. Get it if you need a bit of an int boost for practicing.

For those interested in lore, this area contains quite a bit about the history of gnomes, as well as some culture. Those looking for an amusement can attempt to find the fourth floor of the academy. Nothing there, but fun to find. (Hint: figure out how the elevator works.)

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "Village Of Gnimh"

This category contains only the following page.