Difference between revisions of "Category:TinTin++ Scripting"
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m (Added a little more information on basic tintin usage) |
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If you would like to report a bug or request a feature for a specific script, please do so on that script's talk page. | If you would like to report a bug or request a feature for a specific script, please do so on that script's talk page. | ||
+ | |||
+ | ==Basic Info== | ||
+ | TinTin++ is a bit different than you may be used to in a mud client. It doesn't have a character selection screen and it doesn't persistently remember your scripts and variables. Instead, you keep your scripts saved as plain-text files and load them up using the '''#read''' command. Personally, I keep each script as a separate file, and each of my characters as a separate file. The character file then is full of a bunch of #reads which load all the scripts that I want for that character like so: | ||
+ | * JoeBlow.char | ||
+ | #var player JoeBlow | ||
+ | #read RunCount.tin | ||
+ | #read WikiSearch.tin | ||
+ | #read JoeBlow.gear | ||
+ | #read PsiTriggers.tin | ||
+ | #session JoeBlow avatar.outland.org 3000 | ||
+ | $player | ||
+ | <password> | ||
+ | |||
+ | Then when I open JoeBlow.char with tt++, it'll automatically log JoeBlow in, and load up all of the scripts that I mentioned. It has a lot of really cool potential when you get used to it. | ||
==Scripts== | ==Scripts== | ||
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''Searches AvatarWiki for whatever you'd like.''<br> | ''Searches AvatarWiki for whatever you'd like.''<br> | ||
− | '''Before using actions | + | '''Before using actions, make sure you are familiar with Avatar's [[Trigger-Using Policy |Trigger Policy]].''' |
[[Category: Scripting]] | [[Category: Scripting]] |
Revision as of 00:51, 12 August 2009
The scripts listed in this category are written to work in the TinTin++ client.
If you would like to request a script, please do so on the Requests page.
If you would like to report a bug or request a feature for a specific script, please do so on that script's talk page.
Basic Info
TinTin++ is a bit different than you may be used to in a mud client. It doesn't have a character selection screen and it doesn't persistently remember your scripts and variables. Instead, you keep your scripts saved as plain-text files and load them up using the #read command. Personally, I keep each script as a separate file, and each of my characters as a separate file. The character file then is full of a bunch of #reads which load all the scripts that I want for that character like so:
- JoeBlow.char
#var player JoeBlow #read RunCount.tin #read WikiSearch.tin #read JoeBlow.gear #read PsiTriggers.tin #session JoeBlow avatar.outland.org 3000 $player <password>
Then when I open JoeBlow.char with tt++, it'll automatically log JoeBlow in, and load up all of the scripts that I mentioned. It has a lot of really cool potential when you get used to it.
Scripts
Run Stats Counter:
Counts numerous things during your runs. Mostly xp gained and lost, and certain actions performed during runs (bash, trip, rescue, flee, death, etc) and shows them only when appropriate.
WikiSearch:
Searches AvatarWiki for whatever you'd like.
Before using actions, make sure you are familiar with Avatar's Trigger Policy.
Pages in category "TinTin++ Scripting"
The following 9 pages are in this category, out of 9 total.