Difference between revisions of "Category:TinTin++ Scripting"

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m (Added a little more information on basic tintin usage)
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If you would like to report a bug or request a feature for a specific script, please do so on that script's talk page.
 
If you would like to report a bug or request a feature for a specific script, please do so on that script's talk page.
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==Basic Info==
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TinTin++ is a bit different than you may be used to in a mud client. It doesn't have a character selection screen and it doesn't persistently remember your scripts and variables. Instead, you keep your scripts saved as plain-text files and load them up using the '''#read''' command. Personally, I keep each script as a separate file, and each of my characters as a separate file. The character file then is full of a bunch of #reads which load all the scripts that I want for that character like so:
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* JoeBlow.char
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#var player JoeBlow
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#read RunCount.tin
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#read WikiSearch.tin
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#read JoeBlow.gear
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#read PsiTriggers.tin
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#session JoeBlow avatar.outland.org 3000
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$player
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<password>
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Then when I open JoeBlow.char with tt++, it'll automatically log JoeBlow in, and load up all of the scripts that I mentioned. It has a lot of really cool potential when you get used to it.
  
 
==Scripts==
 
==Scripts==
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''Searches AvatarWiki for whatever you'd like.''<br>
 
''Searches AvatarWiki for whatever you'd like.''<br>
  
'''Before using actions (triggers in zMud), make sure you are familiar with Avatar's [[Trigger-Using Policy |Trigger Policy]].'''
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'''Before using actions, make sure you are familiar with Avatar's [[Trigger-Using Policy |Trigger Policy]].'''
 
[[Category: Scripting]]
 
[[Category: Scripting]]

Revision as of 00:51, 12 August 2009

The scripts listed in this category are written to work in the TinTin++ client.

If you would like to request a script, please do so on the Requests page.

If you would like to report a bug or request a feature for a specific script, please do so on that script's talk page.

Basic Info

TinTin++ is a bit different than you may be used to in a mud client. It doesn't have a character selection screen and it doesn't persistently remember your scripts and variables. Instead, you keep your scripts saved as plain-text files and load them up using the #read command. Personally, I keep each script as a separate file, and each of my characters as a separate file. The character file then is full of a bunch of #reads which load all the scripts that I want for that character like so:

  • JoeBlow.char
#var player JoeBlow
#read RunCount.tin
#read WikiSearch.tin
#read JoeBlow.gear
#read PsiTriggers.tin
#session JoeBlow avatar.outland.org 3000
$player
<password>

Then when I open JoeBlow.char with tt++, it'll automatically log JoeBlow in, and load up all of the scripts that I mentioned. It has a lot of really cool potential when you get used to it.

Scripts

Run Stats Counter: Counts numerous things during your runs. Mostly xp gained and lost, and certain actions performed during runs (bash, trip, rescue, flee, death, etc) and shows them only when appropriate.
WikiSearch: Searches AvatarWiki for whatever you'd like.

Before using actions, make sure you are familiar with Avatar's Trigger Policy.