Difference between revisions of "Ruling Glyph"
Line 4: | Line 4: | ||
Bases: 24-27<br> | Bases: 24-27<br> | ||
Mob: [[The High King Adrial]]<br> | Mob: [[The High King Adrial]]<br> | ||
− | Plane: [[Category:Citadel Arcadia]]<br> | + | Plane: [[:Category:Citadel Arcadia]]<br> |
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Revision as of 13:05, 24 April 2005
Modifies intelligence by 2 continuous. Modifies armor class by -50 continuous.
Weight: 3
Bases: 24-27
Mob: The High King Adrial
Plane: Category:Citadel Arcadia
Note that you need a rogue with lockpicks in the group.
Shift to Astral and go 3dws (the rogue will need to pick open doors)
To get the glyph and diamond dagger (third tier hit gear weapon — not noted here), follow the clockwise circles up to the 5th circle. Each time you see glass dragons on scan, pick or unlock up; these glass dragons load the cloud of dancing shards. Manon, the level 190 mob who loads the ruby dagger and angel cape, is nne from the point where you first reach the 4th circle. Visit Manon or at least her attending swains to fix align back to good before Adrial, or gear will likely zap off.
High King Adrial is a very difficult level 200 invis mob. You will know you've found him when you scan and see at least 6 bodyguards in the room above.