Difference between revisions of "Category:Gear"

From AvatarWiki
Jump to navigation Jump to search
Line 13: Line 13:
 
* There is a subcategory for [[:Category: Gear That Applies Skills And Spells |gear that affects those who are wearing it with certain skills and/or spells]].
 
* There is a subcategory for [[:Category: Gear That Applies Skills And Spells |gear that affects those who are wearing it with certain skills and/or spells]].
  
* There are subcategories for both [[:Category: Skin Items |gear skinned from mob corpses]] and [[:Category: Ticket Quest Rewards |gear obtained from ticket quests]].
+
* There are subcategories for [[:Category: Skin Items |gear skinned from mob corpses]], [[:Category: Manifest Gear |gear manifest from objects]], and [[:Category: Ticket Quest Rewards |gear obtained from ticket quests]].
  
 
* There is also a subcategory for [[:Category: Grandfathered Gear |grandfathered gear]].
 
* There is also a subcategory for [[:Category: Grandfathered Gear |grandfathered gear]].

Revision as of 07:43, 26 December 2007

Gear Quick-Links Table
Newbie Gear
1-10 Arch Gear 1-10 Hit Gear 1-10 Mana Gear 1-10 Tank Gear 1-10 "Casties"
11-20 Arch Gear 11-20 Hit Gear 11-20 Mana Gear 11-20 Tank Gear 11-20 "Casties"
21-30 Arch Gear 21-30 Hit Gear 21-30 Mana Gear 21-30 Tank Gear 21-30 "Casties"
31-40 Arch Gear 31-40 Hit Gear 31-40 Mana Gear 31-40 Tank Gear 31-40 "Casties"
41-50 Arch Gear 41-50 Hit Gear 41-50 Mana Gear 41-50 Tank Gear 41-50 "Casties"
Hero Arc / Hero Dru Hero Hit Gear Hero Mana Gear Hero Tank Gear Hero "Casties"
Containers Hit-Point Gear Move-Point Gear Saving-Throw Gear Stat & Level Gear
Lord Gear
Lord Arc Gear Lord Hit Gear Lord Mana Gear Lord Tank Gear Lord KDR Gear
Lord Hit (T2) Lord Mana (T2) Lord Tank (T2)
Gear-Changing Aliases


Weapon Quick-Links Table
Melee Weapons: 1-10 11-20 21-30 31-40 41-50 Hero Poisoned Weapons
Missile Weapons: 1-10 11-20 21-30 31-40 41-50 Hero Throwing Weapons


Gear consists of all types of objects except for fountains, furniture, markings, nexuses, and portals.

Note that you can wear armor up to 3 levels higher than your level, you can wield weapons up to 5 levels higher than your level, and you can save with objects up to 7 levels higher than your level.