Difference between revisions of "Category:Darklin Hole"

From AvatarWiki
Jump to navigation Jump to search
m
m
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
Darklin Hole: An area for levels 10-15 created by Pliny.<br>
+
''Somewhere in the south of [[:Category: Westwood |Westwood]] there is a hole crawling with the darklin menace.  Rumour has it that this hole is difficult to enter and much more difficult to leave.  The darklin call the hole 'home' while wreaking havoc upon the other creatures of [[:Category: Westwood |Westwood]].''
  
<p>This area is a lot of fun if you're interested in a challenge.  The entrance to the hole is a one-way exit, so once you enter you are stuck until you find the way out.  To make matters even more tricky, the whole area is cursed, so you can't recall/sanc out of there.  For this reason, I HIGHLY suggest setting your recall right before entering the area.  Otherwise, if you die, you'll have a hard time getting back to your corpse in time.  In general, the area consists of wandering aggies, and there seems to be some useful gear there too.  I found a couple clues for a new manifest recipe here too, but so far I haven't figured the whole thing out yet.</p>
+
'''Level Range:''' 10-15
  
<p>To enter this area, search the south of [[:Category:Westwood|Westwood]].  The room containing the entrance to Darklin Hole has a big scary warning in the room description.</p>
+
'''Builder:''' Pliny
[[Category:Lowmort 11-20 Areas]]
+
 
[[Category:Areas]]
+
== Directons==
 +
 
 +
Walking route from [[Nom |Nom]]: n, 9w, n, 2w, s, 2w, s, d, w, u, n, 6w, n, 2w, n, w, s, 2w, s.
 +
 
 +
Walking route from [[Sol |Sol]]: n, w, [w], 2w, s, d, w, u, n, 6w, n, 2w, n, w, s, 2w, s.
 +
 
 +
Walking route from [[Tari |Tari]]: n, w, s, 2w, s.
 +
 
 +
[[Portal |Portaling]] point(s) suggested: darklin ant (note: there are many in various areas).
 +
 
 +
== Connections ==
 +
 
 +
This area only connects to [[:Category: Westwood |Westwood]].
 +
 
 +
== Navigation ==
 +
 
 +
* The entryway to the area is safe and there is a big sign warning you. There is also a smaller mob to test your skills on before venturing futher.
 +
* The first level is divided up into a few smaller area.  To avoid the [[Aggressive Mobs |aggies]] there are two safe spots here.  Firstly there is a [[Fountains |fountain]] of berry syrup in the storeroom to the west, which if drunk from '''ONCE''' will whisk you into a [[Safe Rooms |safe room]].  If you drink from it again though, [[Aggressive Mobs |aggies]] will be loaded.  Also, if you make your way to the eastern section there is a crack in the wall which will take you to a safe room you can regen in or [[Recall |recall]] from.  However, [[Enter |entering]] the crack will drain you of all your [[Hit Points |HPs]].
 +
* The second level is accessed by a hidden [[:Category: Doors |door]] in the eastern section using the carapace key from the [[Darklin Headmaster |headmaster]].  This section is much smaller and mainly serves as a gauntlet to protect the [[Darklin Ruler |ruler]] on the the third level, which is but a single room.
 +
*++Important++ The key to get out can be found walking from the room right after stepping in the hole: d, 2e, [e].
 +
 
 +
== Adventuring ==
 +
 
 +
This area is a lot of fun if you're interested in a challenge.  The entrance to the hole is a one-way exit, so once you enter you are stuck until you find the way out.  To make matters even more tricky, the whole area is [[Cursed Rooms |cursed]], so you can't [[Recall |recall]]/[[Sanctum |sanc]] out of there.  For this reason, I HIGHLY suggest setting your [[Recall |recall]] right before entering the area.  Otherwise, if you die, you'll have a hard time getting back to your corpse in time.  In general, the area consists of wandering [[Aggressive Mobs |aggies]], and there seems to be some useful [[:Category: Gear |gear]] there too.  I found a couple clues for a new [[Manifest |manifest]] recipe here too, but so far I haven't figured the whole thing out yet.
 +
 
 +
To enter this area, search the south of [[:Category: Westwood |Westwood]].  The [[:Category: Rooms |room]] containing the entrance to Darklin Hole has a big scary warning in the room description.
 +
 
 +
[[Category: Lowmort 1-10 Areas]]
 +
[[Category: Lowmort 11-20 Areas]]

Latest revision as of 14:33, 15 May 2007

Somewhere in the south of Westwood there is a hole crawling with the darklin menace. Rumour has it that this hole is difficult to enter and much more difficult to leave. The darklin call the hole 'home' while wreaking havoc upon the other creatures of Westwood.

Level Range: 10-15

Builder: Pliny

Directons

Walking route from Nom: n, 9w, n, 2w, s, 2w, s, d, w, u, n, 6w, n, 2w, n, w, s, 2w, s.

Walking route from Sol: n, w, [w], 2w, s, d, w, u, n, 6w, n, 2w, n, w, s, 2w, s.

Walking route from Tari: n, w, s, 2w, s.

Portaling point(s) suggested: darklin ant (note: there are many in various areas).

Connections

This area only connects to Westwood.

Navigation

  • The entryway to the area is safe and there is a big sign warning you. There is also a smaller mob to test your skills on before venturing futher.
  • The first level is divided up into a few smaller area. To avoid the aggies there are two safe spots here. Firstly there is a fountain of berry syrup in the storeroom to the west, which if drunk from ONCE will whisk you into a safe room. If you drink from it again though, aggies will be loaded. Also, if you make your way to the eastern section there is a crack in the wall which will take you to a safe room you can regen in or recall from. However, entering the crack will drain you of all your HPs.
  • The second level is accessed by a hidden door in the eastern section using the carapace key from the headmaster. This section is much smaller and mainly serves as a gauntlet to protect the ruler on the the third level, which is but a single room.
  • ++Important++ The key to get out can be found walking from the room right after stepping in the hole: d, 2e, [e].

Adventuring

This area is a lot of fun if you're interested in a challenge. The entrance to the hole is a one-way exit, so once you enter you are stuck until you find the way out. To make matters even more tricky, the whole area is cursed, so you can't recall/sanc out of there. For this reason, I HIGHLY suggest setting your recall right before entering the area. Otherwise, if you die, you'll have a hard time getting back to your corpse in time. In general, the area consists of wandering aggies, and there seems to be some useful gear there too. I found a couple clues for a new manifest recipe here too, but so far I haven't figured the whole thing out yet.

To enter this area, search the south of Westwood. The room containing the entrance to Darklin Hole has a big scary warning in the room description.

Subcategories

This category has the following 3 subcategories, out of 3 total.

Pages in category "Darklin Hole"

This category contains only the following page.