Difference between revisions of "Small Wooden Lockbox"

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'''[[Object Quality |Quality]]:''' 1000 hps.<br>
 
'''[[Object Quality |Quality]]:''' 1000 hps.<br>
 
'''[[Object Weight |Weight]]:''' 3 lbs.<br>
 
'''[[Object Weight |Weight]]:''' 3 lbs.<br>
'''[[:Category: Object Flags |Flag(s)]]:''' [[Dark Flag |dark]], [[Nolocate Flag |nolocate]].<br>
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'''[[:Category: Object Flags |Flag(s)]]:''' [[Dark Flag |dark]], [[NoLocate Flag |nolocate]].<br>
  
 
== Comments ==
 
== Comments ==
  
These [[:Category: Containers |containers]] always spawn [[Container Values |locked]] but [[:Category: Characters |characters]] may unlock them either by [[Break |breaking]] their locks using a [[Wield |wielded]] [[:Category: Melee Weapons That Crush |crushing weapon]] or, for those who have [[Practice |learned]] how to [[Pick Lock |pick locks]], by [[Pick |picking]] their locks—either with difficulty by hand or, for those who have [[Practice |learned]] [[Rogue Lore |rogue lore]], with ease while [[Hold |holding]] a [[:Category: Chest Picks |chest pick]].
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These [[:Category: Containers |containers]] always spawn [[Container Values |locked]] but [[:Category: Characters |characters]] may unlock them either by [[Break |breaking]] their locks using a [[Wield |wielded]] [[:Category: Melee Weapons That Crush |crushing weapon]] or, for those who have [[Practice |learned]] how to [[Pick Lock |pick locks]], by [[Pick (command) |picking]] their locks—either with difficulty by hand or, for those who have [[Practice |learned]] [[Rogue Lore |rogue lore]], with ease while [[Hold |holding]] a [[:Category: Chest Picks |chest pick]].
  
Lockboxes also randomly spawn armed with one of serveral kinds of [[Container Values |traps]] that will spring when they are [[Break |broken]] and/or [[Pick |picked]] and/or [[Open |opened]], possibly with lethal consequences; however, [[:Category: Characters |characters]] who have [[Practice |learned]] how to [[Disarm Traps |disarm traps]] may both [[Inspect |find]] and [[Dismantle |dismantle]] such [[Container Values |traps]] while [[Hold |holding]] a [[:Category: Trap-Disarming Kits |trap-disarming kit]].
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Lockboxes also randomly spawn armed with one of serveral kinds of [[Container Values |traps]] that will spring when they are [[Break |broken]] and/or [[Pick (command) |picked]] and/or [[Open |opened]], possibly with lethal consequences; however, [[:Category: Characters |characters]] who have [[Practice |learned]] how to [[Disarm Traps |disarm traps]] may both [[Inspect |find]] and [[Dismantle |dismantle]] such [[Container Values |traps]] while [[Hold |holding]] a [[:Category: Trap-Disarming Kits |trap-disarming kit]].
  
 
Lockboxes practially always contain some small random amount of [[:Category: Money |money]].  Some lockboxes also contain one or (rarely) more random [[:Category: Gemstones |gemstones]] and/or "[[:Category: Potions In Lockboxes |vials of healing]]".
 
Lockboxes practially always contain some small random amount of [[:Category: Money |money]].  Some lockboxes also contain one or (rarely) more random [[:Category: Gemstones |gemstones]] and/or "[[:Category: Potions In Lockboxes |vials of healing]]".
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'''[[:Category: Areas |Area]]:''' various.<br>
 
'''[[:Category: Areas |Area]]:''' various.<br>
'''[[:Category: Mobs |Mob(s)]]:''' various.<br>
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'''[[:Category: Mobs |Mob(s)]]:''' random.<br>
  
 
These [[:Category: Containers |containers]] appear ramdomly on [[:Category: Mobs |mobs]].
 
These [[:Category: Containers |containers]] appear ramdomly on [[:Category: Mobs |mobs]].

Latest revision as of 02:31, 20 January 2007

A small wooden lockbox is here, with a combination lock.

Capacity is 25 lbs.

Keyword(s): small, wooden, lockbox.
Level(s): 0-52.
Type: container.
Slot(s): none.
Quality: 1000 hps.
Weight: 3 lbs.
Flag(s): dark, nolocate.

Comments

These containers always spawn locked but characters may unlock them either by breaking their locks using a wielded crushing weapon or, for those who have learned how to pick locks, by picking their locks—either with difficulty by hand or, for those who have learned rogue lore, with ease while holding a chest pick.

Lockboxes also randomly spawn armed with one of serveral kinds of traps that will spring when they are broken and/or picked and/or opened, possibly with lethal consequences; however, characters who have learned how to disarm traps may both find and dismantle such traps while holding a trap-disarming kit.

Lockboxes practially always contain some small random amount of money. Some lockboxes also contain one or (rarely) more random gemstones and/or "vials of healing".

Directions

Area: various.
Mob(s): random.

These containers appear ramdomly on mobs.