Difference between revisions of "Barbed Steel Mace"
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Modifies damage roll by 11 continuous. | Modifies damage roll by 11 continuous. | ||
− | From [[Numenor The Lich|Numenor]]: [w] s e n e n 4e 2d 4e n e [n]. | + | From [[Numenor The Lich|Numenor]]: [w] w s e n e n 4e 2d 4e n e [n]. |
It's on [[Gardre]], a level 68 unsanced non-aggie sneaking wandering wielding mob. Most of the nearby rooms are safe to sleep, with the exception of one single wandering invis mob (spectre). His room has a door, so as long as no one leaves it open, he'll stay there. | It's on [[Gardre]], a level 68 unsanced non-aggie sneaking wandering wielding mob. Most of the nearby rooms are safe to sleep, with the exception of one single wandering invis mob (spectre). His room has a door, so as long as no one leaves it open, he'll stay there. | ||
[[Category:Hero Melee Weapons]] [[Category:Gear In Silmavar Labyrinth]] [[Category:Melee Weapons That Crush]] | [[Category:Hero Melee Weapons]] [[Category:Gear In Silmavar Labyrinth]] [[Category:Melee Weapons That Crush]] |
Revision as of 13:55, 25 August 2006
Sorry, not going to make a fancy page, just adding info in a crappy manner.
Object 'barbed steel mace' type weapon, extra flags evil magic. Weight 5, level 50-52. Object Quality (100 / 100 hps) Damage is 15-17 to 45-49 (average 30-33). Modifies hit roll by 9 continuous. Modifies damage roll by 11 continuous.
From Numenor: [w] w s e n e n 4e 2d 4e n e [n].
It's on Gardre, a level 68 unsanced non-aggie sneaking wandering wielding mob. Most of the nearby rooms are safe to sleep, with the exception of one single wandering invis mob (spectre). His room has a door, so as long as no one leaves it open, he'll stay there.