Difference between revisions of "Barbed Steel Mace"

From AvatarWiki
Jump to navigation Jump to search
m
m
Line 8: Line 8:
 
  Modifies damage roll by 11 continuous.
 
  Modifies damage roll by 11 continuous.
  
From [[Numenor The Lich|Numenor]]: [w] s e n e n 4e 2d 4e n e [n].
+
From [[Numenor The Lich|Numenor]]: [w] w s e n e n 4e 2d 4e n e [n].
  
 
It's on [[Gardre]], a level 68 unsanced non-aggie sneaking wandering wielding mob. Most of the nearby rooms are safe to sleep, with the exception of one single wandering invis mob (spectre). His room has a door, so as long as no one leaves it open, he'll stay there.
 
It's on [[Gardre]], a level 68 unsanced non-aggie sneaking wandering wielding mob. Most of the nearby rooms are safe to sleep, with the exception of one single wandering invis mob (spectre). His room has a door, so as long as no one leaves it open, he'll stay there.
  
 
[[Category:Hero Melee Weapons]] [[Category:Gear In Silmavar Labyrinth]] [[Category:Melee Weapons That Crush]]
 
[[Category:Hero Melee Weapons]] [[Category:Gear In Silmavar Labyrinth]] [[Category:Melee Weapons That Crush]]

Revision as of 13:55, 25 August 2006

Sorry, not going to make a fancy page, just adding info in a crappy manner.

Object 'barbed steel mace' type weapon, extra flags evil magic.
Weight 5, level 50-52.
Object Quality (100 / 100 hps)
Damage is 15-17 to 45-49 (average 30-33).
Modifies hit roll by 9 continuous.
Modifies damage roll by 11 continuous.

From Numenor: [w] w s e n e n 4e 2d 4e n e [n].

It's on Gardre, a level 68 unsanced non-aggie sneaking wandering wielding mob. Most of the nearby rooms are safe to sleep, with the exception of one single wandering invis mob (spectre). His room has a door, so as long as no one leaves it open, he'll stay there.