Difference between revisions of "Object Level"

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Each [[:Category: Objects |object]] pops with a certain level or, most often, within a certain range of levels.  When a [[:Category: Mobs |mob]] respawns with [[:Category: Objects |objects]] on it, their levels will each be between one less and one more than its [[Level |level]].  [[:Category: Ammunition |Ammunition]] is a notable exception to this rule, as it will always be of one specific level determined by its [[:Category: Warhead Types |warhead type]].
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[[:Category: Characters |Characters]] may [[Save |save]] with [[:Category: Objects |objects]] up to 7 levels above their [[Level |level]].
 
[[:Category: Characters |Characters]] may [[Save |save]] with [[:Category: Objects |objects]] up to 7 levels above their [[Level |level]].
  
 
[[:Category: Characters |Characters]] may [[Wield |wield]] [[:Category: Weapons |weapons]] up to 5 levels above their [[Level |level]].
 
[[:Category: Characters |Characters]] may [[Wield |wield]] [[:Category: Weapons |weapons]] up to 5 levels above their [[Level |level]].
  
[[:Category: Characters |Characters]] may [[Wear |wear]] [[:Category: Armor |armor]] and [[:Category: Lights |lights]] up to 3 levels above their [[Level |level]].
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[[:Category: Characters |Characters]] may [[Wear |wear]] other [[:Category: Gear |gear]] up to 3 levels above their [[Level |level]].
 
 
When a [[:Category: Mobs |mob]] respawns with [[:Category: Objects |objects]], they will each be one less than its [[Level |level]], equal to its [[Level |level]], or one more than its [[Level |level]].
 
  
A piece of [[:Category: Armor |armor]]'s level determines its [[Base Armor Class |base armor class]].
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A piece of [[:Category: Armor |armor]]'s level determines its [[Armor Values |base armor class]].
  
 
[[Category: Objects]]
 
[[Category: Objects]]

Latest revision as of 19:40, 3 June 2006

Each object pops with a certain level or, most often, within a certain range of levels. When a mob respawns with objects on it, their levels will each be between one less and one more than its level. Ammunition is a notable exception to this rule, as it will always be of one specific level determined by its warhead type.

Characters may save with objects up to 7 levels above their level.

Characters may wield weapons up to 5 levels above their level.

Characters may wear other gear up to 3 levels above their level.

A piece of armor's level determines its base armor class.