Difference between revisions of "Object Level"
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− | Each [[:Category: Objects |object]] pops with a certain level or, most often, within a certain range of levels. When a [[:Category: Mobs |mob]] respawns with [[:Category: Objects |objects]] on it, their levels will each be between one less and one more than its [[Level |level]] | + | Each [[:Category: Objects |object]] pops with a certain level or, most often, within a certain range of levels. When a [[:Category: Mobs |mob]] respawns with [[:Category: Objects |objects]] on it, their levels will each be between one less and one more than its [[Level |level]]. [[:Category: Ammunition |Ammunition]] is a notable exception to this rule, as it will always be of one specific level determined by its [[:Category: Warhead Types |warhead type]]; likewise, any [[:Category: Objects |objects]] that [[:Category: Shopkeepers |shopkeepers]] sell by default will have one specific level that is not necessarily related to their vendor's [[Level |level]]. |
[[:Category: Characters |Characters]] may [[Save |save]] with [[:Category: Objects |objects]] up to 7 levels above their [[Level |level]]. | [[:Category: Characters |Characters]] may [[Save |save]] with [[:Category: Objects |objects]] up to 7 levels above their [[Level |level]]. |
Revision as of 19:34, 3 June 2006
Each object pops with a certain level or, most often, within a certain range of levels. When a mob respawns with objects on it, their levels will each be between one less and one more than its level. Ammunition is a notable exception to this rule, as it will always be of one specific level determined by its warhead type; likewise, any objects that shopkeepers sell by default will have one specific level that is not necessarily related to their vendor's level.
Characters may save with objects up to 7 levels above their level.
Characters may wield weapons up to 5 levels above their level.
Characters may wear other gear up to 3 levels above their level.
A piece of armor's level determines its base armor class.