Difference between revisions of "Wielmann"

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== Comments ==
 
== Comments ==
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Wielmann's "roommate," [[Stein |Stein]], as an [[Assassin Mobs |assassin mob]], will initiate combat even against [[Sneak |sneaking]] [[Hide |hiding]] [[Invis |invisible]] [[:Category: Hero |heroes]].
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Furthermore, Wielmann, as a [[Guild Guard Mobs |guild guard mob]], will not only [[Assistive Mobs |assist]] her in combat but will attempt to [[Blackjack |blackjack]] non-[[:Category: Rogues |rogues]] and then dump them unconscious inside [[:Category: Midgaard Country |Midgaard Country]]'s barn.
  
 
== Directions ==
 
== Directions ==

Latest revision as of 21:48, 31 May 2006

Managing to look dapper in ragged clothing, this thief has a calculating and intelligent look behind his eyes. He must be one of the ringleaders.

Keywords: Wielmann, man, clean, intelligent.
Level: 17.
Alignment: demonic.
Flags: guild guard, steadfast.
Affects: detect hidden, protection evil, sneak.

Gear

Wielmann is using:
<used as light>     (Glowing) the enchanted torch, "Moonlight"
<worn around neck>  a brown and blue scarf
<worn on legs>      calf leather leggings
<worn on arms>      calf leather sleeves
Wielmann is carrying:
     Nothing.

Comments

Wielmann's "roommate," Stein, as an assassin mob, will initiate combat even against sneaking hiding invisible heroes.

Furthermore, Wielmann, as a guild guard mob, will not only assist her in combat but will attempt to blackjack non-rogues and then dump them unconscious inside Midgaard Country's barn.

Directions

Area: The Outsiders (Map).
Room(s): A large underground den (portable).

Walking route from Sol: 3e, 2n, 3e, 5n, 6e, 3s, 8e, s, 3e, s, 2e, [n], u, n, [d], e, n.
Walking route from Aelmon: 7n, 2e, 3s, e, [s], [d], 2n, e, n, 2e, n, w, 2n, e, 3n, 2e, n.

Wielmann is portable.