Difference between revisions of "Guardian Of The White Temple"

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Walking route from [[Hag Gelda |Gelda]]: s, 2w, {w}, 2n, 2e, n.<br>
 
Walking route from [[Hag Gelda |Gelda]]: s, 2w, {w}, 2n, 2e, n.<br>
 
Walking route from [[Hans The Smith Of Dunkeldorf |Hans]]: 2n, 3e, n, w, n, {w}, 2n, 2e, n.<br>
 
Walking route from [[Hans The Smith Of Dunkeldorf |Hans]]: 2n, 3e, n, w, n, {w}, 2n, 2e, n.<br>
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Walking route from [[Woodsman Guard |Woodsman Guard]]: n, w, n, {w}, 2n, 2e, n.
  
 
[[Category: Mobs In Coven]]
 
[[Category: Mobs In Coven]]

Latest revision as of 12:52, 31 May 2006

The guardian of the white temple appears human, as your eyes adjust to the light emanating from him. He tells you the following tale: 'When I was an able boy of 18, I worked for my dad in the mine. One day I struck out in a new direction, and broke through to this green meadow here. I followed the meadow to this temple and found an aged warrior here garbed as I am now. He gave me this sickle and robe and froze me to this spot. He told me that my task was to wait for the day when a hero would step forth from the mine, and if that hero should prove worthy, I may find release. He said the exit would be hidden from all but the chosen ones. You have come through. Show me you are worthy hero, and best me in combat. The forces of evil rise again, and the land sings out for a champion. Can you not hear her singing through the temple? Strike now and prove yourself worthy. If you win seek knowledge in the runes of the sickle and save the cross for dire need. May god be with you.'

Keywords: guardian, white, temple, being.
Level: 33.
Alignment: apathetic.
Flags: steadfast.
Affects: infravision, sanctuary.

Gear

The guardian of the white temple is using:
Nothing.
The guardian of the white temple is carrying:
     (Glowing) a white marble cross
     the golden sickle

Comments

Hans the smith of Dunkeldorf sells a stout sturdy shovel, which unlocks the rubble leading to this mob. This rubble may also be bashed open or magically passed.

Directions

Area: Coven (Map).
Room(s): The Chapel in the Meadow (cursed).

Walking route from Aelmon: 16e, [e], 2e, n, 3e, n, w, 2n, w, n, {w}, 2n, 2e, n.

Walking route from Gelda: s, 2w, {w}, 2n, 2e, n.
Walking route from Hans: 2n, 3e, n, w, n, {w}, 2n, 2e, n.
Walking route from Woodsman Guard: n, w, n, {w}, 2n, 2e, n.