Difference between revisions of "Ammunition Values"

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* '''[[:Category: Projectile Types |Projectile Type]]:'''  This value determines whether this [[:Category: Ammunition |ammunition]] consists of [[:Category: Arrows |arrows]], [[:Category: Bolts |bolts]], [[:Category: Bullets |bullets]], [[:Category: Darts |darts]], or [[:Category: Stones |stones]]; indirectly, it also determines which type(s) of [[:Category: Missile Weapons |missile weapons]] a [[:Category: Characters |character]] must [[Wield |wield]] in order to [[Shoot |shoot]] it.  Follow these links for more information about each [[:Category: Projectile Types |projectile type]].
 
* '''[[:Category: Projectile Types |Projectile Type]]:'''  This value determines whether this [[:Category: Ammunition |ammunition]] consists of [[:Category: Arrows |arrows]], [[:Category: Bolts |bolts]], [[:Category: Bullets |bullets]], [[:Category: Darts |darts]], or [[:Category: Stones |stones]]; indirectly, it also determines which type(s) of [[:Category: Missile Weapons |missile weapons]] a [[:Category: Characters |character]] must [[Wield |wield]] in order to [[Shoot |shoot]] it.  Follow these links for more information about each [[:Category: Projectile Types |projectile type]].
  
* '''[[:Category: Warhead Types |Warhead Type]]:'''  This value determines whether this [[:Category: Ammunition |ammunition]] is tipped with [[:Category: Standard Warheads |standard]], [[:Category: Steel Warheads |steel]], [[:Category: Barbed Warheads |barbed]], [[:Category: Poison Warheads |poison]], [[:Category: Flaming Warheads |flaming]], [[:Category: Piercing Warheads |piercing]], [[:Category: Splinter Warheads |splinter]], one of four types of [[:Category: Mystic Warheads |mystic]], or [[:Category: Sableroix Arrows |sableroix]] warheads (or some other [[:Category: Warhead Types |type]] not found in Midgaardia).  Follow these links for more information about each [[:Category: Warhead Types |warhead type]].
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* '''[[:Category: Warhead Types |Warhead Type]]:'''  This value determines whether this [[:Category: Ammunition |ammunition]] is tipped with [[:Category: Standard Warheads |standard]], [[:Category: Steel Warheads |steel]], [[:Category: Barbed Warheads |barbed]], [[:Category: Poison Warheads |poison]], [[:Category: Flaming Warheads |flaming]], [[:Category: Piercing Warheads |piercing]], [[:Category: Splinter Warheads |splinter]], one of four types of [[:Category: Mystic Warheads |mystic]], or [[:Category: Sableroix Warheads |sableroix]] warheads (or some other [[:Category: Warhead Types |type]] not found in Midgaardia).  Follow these links for more information about each [[:Category: Warhead Types |warhead type]].
  
 
* '''[[:Category: Poisons |Poison Type]]:'''  If this [[:Category: Ammunition |ammuniton]] has a [[:Category: Poison Warheads |poison warhead]], then this value determines which one (and only one) [[:Category: Poisons |type of poison]] it carries, which may be either [[:Category: Poison |poison]], [[:Category: Toxin |toxin]], [[:Category: Biotoxin |biotoxin]], [[:Category: Virus |virus]], [[:Category: Venom |venom]], or [[:Category: Plague |plague]] (or some other [[:Category: Poisons |type]] not found in Midgaardia).  Follow these links for more information about each [[:Category: Poisons |poison type]].
 
* '''[[:Category: Poisons |Poison Type]]:'''  If this [[:Category: Ammunition |ammuniton]] has a [[:Category: Poison Warheads |poison warhead]], then this value determines which one (and only one) [[:Category: Poisons |type of poison]] it carries, which may be either [[:Category: Poison |poison]], [[:Category: Toxin |toxin]], [[:Category: Biotoxin |biotoxin]], [[:Category: Virus |virus]], [[:Category: Venom |venom]], or [[:Category: Plague |plague]] (or some other [[:Category: Poisons |type]] not found in Midgaardia).  Follow these links for more information about each [[:Category: Poisons |poison type]].

Revision as of 00:00, 16 February 2006

Ammunition-type objects have four values.

  • Shot Number: This value determines how many times this ammunition may be shot before it is gone. When characters put more than one item of ammunition in their inventory, all those items whose other three values (see below) are identical will automatically combine into one or more items of up to 500 shots each.