Difference between revisions of "Drider Witch"
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[[:Category: Rooms |Room]]: The Waterwall (portable).<br> | [[:Category: Rooms |Room]]: The Waterwall (portable).<br> | ||
− | Walking | + | Walking route from [[Aelmon |Aelmon]]: 14n, 8w, 3n, 6w, 4n, w, u, 2s, w, s, 2w, 4u, n, d, w, 2d, 2e, s, 2e, n, d, 2n, d, e, s, d, w, n, w, d, s, d, w, 2s, w, 2s, u, 2s, w, 2s, w.<br> |
A drider witch is portable.<br> | A drider witch is portable.<br> |
Revision as of 22:07, 19 January 2006
The drider witch plots magical means to thwart the warding efforts of the High Sylph's Nyad. She would pay dearly for a talisman of some sort from the Nyad. With it she could easily undo all the good the Nyad has wrought.
Keywords: drider, witch.
Level: 27.
Alignment: demonic.
Flags: steadfast.
Affects: detect invis.
Gear
A drider witch is using: <used as light> <nothing> <worn on finger> <nothing> <worn on finger> <nothing> <worn around neck> <nothing> <worn around neck> <nothing> <worn on body> <nothing> <worn on head> <nothing> <worn on legs> <nothing> <worn on feet> <nothing> <worn on hands> the Night Gauntlets <worn on arms> <nothing> <held in offhand> <nothing> <worn about body> flowing black robes <worn about waist> <nothing> <worn on wrist> <nothing> <worn on wrist> <nothing> <wielded> a silver rod <held> <nothing>
A drider witch is carrying: Nothing.
Comments
Directions
Area: Lloth's Peak.
Room: The Waterwall (portable).
Walking route from Aelmon: 14n, 8w, 3n, 6w, 4n, w, u, 2s, w, s, 2w, 4u, n, d, w, 2d, 2e, s, 2e, n, d, 2n, d, e, s, d, w, n, w, d, s, d, w, 2s, w, 2s, u, 2s, w, 2s, w.
A drider witch is portable.