Difference between revisions of "Alertness"

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''A good [[:Category: Rogues |thief]] is always on his toes, always scanning his surroundings for [[Hide Flag |hidden goodies]], making mental notes of the best escape routes should a fight break out.  Alertness represents this state of focused perception.  While utilizing this [[:Category: Skills And Spells |skill]], a [[:Category: Rogues |Rogue]] will be able to see [[Hide Flag |hidden]] [[:Category: Objects |objects]], people, hidden or secret [[:Category: Doors |doors]], and even [[Sneak Flag |sneaking]] people.  [[:Category: Rogues |Rogues]] must use this [[:Category: Skills And Spells |skill]] in order to make use of the [[Withdraw |withdraw]] [[:Category: Skills And Spells |skill]].  The downside is that it will cost more [[Move Points |movement points]] each time the [[:Category: Rogues |Rogue]] moves, because of the added notice he takes of everything in each new [[:Category: Rooms |room]].''
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''A good [[:Category: Rogues |thief]] is always on his toes, always scanning his surroundings for [[Hide Flag |hidden goodies]], making mental notes of the best escape routes should a fight break out.  Alertness represents this state of focused perception.  While utilizing this [[:Category: Skills And Spells |skill]], a [[:Category: Rogues |Rogue]] will be able to see [[Hide Flag |hidden]] [[:Category: Objects |objects]], people, hidden or secret [[:Category: Doors |doors]], and even [[Sneak Flag |sneaking]] people.  [[:Category: Rogues |Rogues]] must use this [[:Category: Skills And Spells |skill]] in order to make use of the [[Withdraw (skill) |withdraw]] [[:Category: Skills And Spells |skill]].  The downside is that it will cost more [[Move Points |movement points]] each time the [[:Category: Rogues |Rogue]] moves, because of the added notice he takes of everything in each new [[:Category: Rooms |room]].''
  
 
Prerequisite: [[Lore |Lore]], [[Nightvision |Nightvision]].
 
Prerequisite: [[Lore |Lore]], [[Nightvision |Nightvision]].

Revision as of 22:52, 15 January 2006

A good thief is always on his toes, always scanning his surroundings for hidden goodies, making mental notes of the best escape routes should a fight break out. Alertness represents this state of focused perception. While utilizing this skill, a Rogue will be able to see hidden objects, people, hidden or secret doors, and even sneaking people. Rogues must use this skill in order to make use of the withdraw skill. The downside is that it will cost more movement points each time the Rogue moves, because of the added notice he takes of everything in each new room.

Prerequisite: Lore, Nightvision.

Syntax: alertness.