Vapour Imps

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Vapour Imp Statistics Tables
Hero-Tier Vapour Imp Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 25–25 (28) ??–?? (??) ??–?? (??) ??–19 (22) ??–?? (??)
Int 21–22 (25) ??–?? (??) ??–?? (??) ??–22 (25) ??–?? (??)
Wis 19–20 (23) ??–?? (??) ??–?? (??) ??–20 (23) ??–?? (??)
Dex 22–23 (26) ??–?? (??) ??–?? (??) ??–29 (32) ??–?? (??)
Con 18–18 (21) ??–?? (??) ??–?? (??) ??–18 (21) ??–?? (??)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.


Tall and slight, vapour imps have sharp, angular faces and colourless eyes that betray their elemental heritage. Though unable to escape the CURSE associated with their kin, they develop a strong connection to the element of air. They are able to FLY, and in addition can SUFFOCATE their enemies by forcing the air from their lungs. Their command over the element of air enables them to create a powerful WINDBLAST to defend themselves. Certain powerful individuals can DISCORPORATE, shifting their entire being to vapour form for a short time.

  • Abbreviation: VpI.
  • Well-Suited to Be: mage, sorcerer, wizard
  • Ill-Suited to Be: any brute

Comments

On reaching Hero 750 and after completing a Quest they can evolve into Pyro Imps.

They have a -7% arcane cost reduction, a +15% divine penalty, and a +5% psionic penalty.

For more general comments about this evolutionary race check Imps.